Hello, Quake community!
First of all, I'd like to say that, even though I'm creating a topic just now, I've been following the community for a good while.
And you guys have always helped me immensily! I'm taking this opportunity to thank you guys for making my all-time favorite game even more awesome.
And please forgive me if I'm posting this thread in the wrong place. Let me know and I'll correct it as soon as I can.
Anyway, the reason for the thread is a problem I've encountered many times while playing Quake Epsilon's most recent build.
It seems that the Fiends sometimes get stuck in mid air when they're close to an edge or something.
This can be reproduced in the main campaign E3M5 Wind Tunnels level right after the very first wind tunnel.
I've looked for a solution to this problem with no success.
Have you guys exprienced the same glitch before? Do you know if it's been fixed?
Thanks again for being such a great community!
Cheers!
First of all, I'd like to say that, even though I'm creating a topic just now, I've been following the community for a good while.
And you guys have always helped me immensily! I'm taking this opportunity to thank you guys for making my all-time favorite game even more awesome.
And please forgive me if I'm posting this thread in the wrong place. Let me know and I'll correct it as soon as I can.
Anyway, the reason for the thread is a problem I've encountered many times while playing Quake Epsilon's most recent build.
It seems that the Fiends sometimes get stuck in mid air when they're close to an edge or something.
This can be reproduced in the main campaign E3M5 Wind Tunnels level right after the very first wind tunnel.
I've looked for a solution to this problem with no success.
Have you guys exprienced the same glitch before? Do you know if it's been fixed?
Thanks again for being such a great community!
Cheers!
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