Hi all,
Every time I have a 3D model whose animation requires more than one 3D object (for example the attached crossbow) I find myself in a position where I have no idea how to import the model into Quake.
I can group objects with Ctrl+G, then rig the model and animate it. Everything will be fine until I decide to export because at that point the .mdl exporter plugin will simply export whichever object I clicked on when selecting the whole group, but will ignore the rest of objects in the group. If I decide to go clicking on every object holding shift, it will only export the last object I clicked.
If I use Ctrl+J it will join the objects and everything will be exported fine and in Quake the whole model will appear, but it's just not possible to animate a joined model, it's madness. There must be some way to export grouped objects as a .mdl from Blender...!
What is the normal procedure when doing this? Is there a way to work with the animations using a group and then join them after it's animated? Maybe using a different format that could be imported into Quake using grouped objects?
Thanks!
Every time I have a 3D model whose animation requires more than one 3D object (for example the attached crossbow) I find myself in a position where I have no idea how to import the model into Quake.
I can group objects with Ctrl+G, then rig the model and animate it. Everything will be fine until I decide to export because at that point the .mdl exporter plugin will simply export whichever object I clicked on when selecting the whole group, but will ignore the rest of objects in the group. If I decide to go clicking on every object holding shift, it will only export the last object I clicked.
If I use Ctrl+J it will join the objects and everything will be exported fine and in Quake the whole model will appear, but it's just not possible to animate a joined model, it's madness. There must be some way to export grouped objects as a .mdl from Blender...!
What is the normal procedure when doing this? Is there a way to work with the animations using a group and then join them after it's animated? Maybe using a different format that could be imported into Quake using grouped objects?
Thanks!
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