Hi all,
I'm trying to understand Trenchbroom and light entities. It seems there's always some sort of generic light added by default which I'm unable to turn off.
I want to be able to dictate from the very beginning of map creation where every light source goes but every time I compile, everything is 100% lit (and there should only be light where I placed light entities). I'm compiling with qbsp if that helps clear things out.
Some help would be appreciated
I'm trying to understand Trenchbroom and light entities. It seems there's always some sort of generic light added by default which I'm unable to turn off.
I want to be able to dictate from the very beginning of map creation where every light source goes but every time I compile, everything is 100% lit (and there should only be light where I placed light entities). I'm compiling with qbsp if that helps clear things out.
Some help would be appreciated
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