Bunny hopping works by taking advantage of the fact that air acceleration is unbounded in directions perpendicular to your velocity vector. It would be useful to have tools to make it easier to take full advantage of, such as:
-Show velocity pointer: manually keep yawing so that your facing direction (aim reticle) matches your velocity direction (velocity reticle) Perhaps have an option to automatically do this? Can't be bothered with such minutia when looking around in VR.
-Have +jump be engaged until -jump is received, just like +forward, +strafeleft, etc... So you can just hold it down to continuously jump. Currently once you jump it's basically automatically dis-engaged until it receives -jump followed by another +jump. I'd rather concentrate on aiming/moving than worry about getting jump time just right.
-Show velocity pointer: manually keep yawing so that your facing direction (aim reticle) matches your velocity direction (velocity reticle) Perhaps have an option to automatically do this? Can't be bothered with such minutia when looking around in VR.
-Have +jump be engaged until -jump is received, just like +forward, +strafeleft, etc... So you can just hold it down to continuously jump. Currently once you jump it's basically automatically dis-engaged until it receives -jump followed by another +jump. I'd rather concentrate on aiming/moving than worry about getting jump time just right.
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