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Pawn moving issue in Quess

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  • impact
    started a topic Pawn moving issue in Quess

    Pawn moving issue in Quess

    It's a long shot that someone will know the answer but I'll give it a try.

    Anyway, I am trying to revive the Quess mod with some eyecandy and QW
    capabilities (http://img77.imageshack.us/my.php?im...uake000fn6.png),
    but there is a problem - once I select any piece and tell it to move, it wont.
    There is no reaction for clicking on the highlighted destination spot.
    It's not a QW issue cause I also tried it on Netquake client and it
    didn't work.

    I also vaugly remember I had the same problem years ago running it in Winquake but I have a feeling I fixed that somehow. I just can't remember how and if this memory is real

    Would wnyone know what I'm talking about?

  • R00k
    replied
    Hmm, I've never seen that mod! Looks cool. I would assume that the best way to move those entities would be to adjust their velocity, instead of a looping update of their origins.

    edit:
    ok I found the original zip
    and the readme

    INSTRUCTIONS

    Quess is quite intuitive, but there are a few rules and controls
    worth learning.

    Controls:

    Normal Quake controls are used for looking around.
    Shift - move forward
    RMB/Return - move backward
    LMB/Space - select a piece or move it (select again to deselect)
    C - toggle Camera between flying and walking
    M - notify other player of "Check-Mate"
    P - Pass turn (must use when in Check-Mate)
    H - Help (err, I forgot the keys..)
    W - toggle mouse in window mode (WinQuake only)
    Okay, "quake -game quess +teamplay 0", I finally got the game to work. It's quite nice...
    This mod could use a cleanup but theres no source available
    Last edited by R00k; 06-07-2008, 12:36 PM.

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  • metchsteekle
    replied
    i know this doesent help but
    i got that shambler model too
    [sorry ive never herd of qchess before] :/

    Leave a comment:

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