In DP, r_coronas 0 will turn off the laser glow.
If you don't have a video card that supports GL 2.0 then you should do r_glsl 0 as well.
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Help with Nehahra with the Darplaces Engine
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Tried those already, didn't work.Originally posted by Baker View PostThat would be the best GLQuake.exe that I know of to use with mods.
This should kill the screen flicker easy:
gl_ztrick 0
gl_clear 1
Only relatively recently have all the "Quake video card issues" really been fully understood and if aguirRe releases an update to Enhanced GLQuake I sure hope it has ...
gl_ztrick default to 0
gl_clear default to 1
Intel fix
ALT-TAB fix
Aggravating little issues like the above cause a lot of grief and with Quake the problems are more like death by 1000 cuts where someone somewhere is getting frustrated with a handful of these things rather than some single issue.
Btw, your issue with the HUD disappearing in Nehahra ... type viewsize 100 in the console --- this is happening because if you exit during a cutscene, the cutscene appears to set viewsize 120 to hide the HUD and if you quit during a cutscene then viewsize 120 saves to your config.
Then I used Darkplaces, and it worked. but I get an low framerate when the Enforcers fire their lasers, which has some light around it in the Darkplace engine.
The Glquake.exe supplied with Nehahra is not jerky nor does it flickers. That's why I wanted a version of it to run other mods.
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That would be the best GLQuake.exe that I know of to use with mods.Originally posted by yhe1 View Posthttp://user.tninet.se/~xir870k/glquakebjp.zip
before and It gave me flickering screens that I was unable to fix.
This should kill the screen flicker easy:
gl_ztrick 0
gl_clear 1
Only relatively recently have all the "Quake video card issues" really been fully understood and if aguirRe releases an update to Enhanced GLQuake I sure hope it has ...
gl_ztrick default to 0
gl_clear default to 1
Intel fix
ALT-TAB fix
Aggravating little issues like the above cause a lot of grief and with Quake the problems are more like death by 1000 cuts where someone somewhere is getting frustrated with a handful of these things rather than some single issue.
Btw, your issue with the HUD disappearing in Nehahra ... type viewsize 100 in the console --- this is happening because if you exit during a cutscene, the cutscene appears to set viewsize 120 to hide the HUD and if you quit during a cutscene then viewsize 120 saves to your config.
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I used DPNehahra and it ran without any problems.Originally posted by Baker View PostI think that dpnehahra.exe that comes in the Nehahra zip is pre-"drop to floor bugfix".
However, the Darkplaces engine seems to be a bit jerky on my computer, while the GLquake.exe packaged with Nehahra ran perfectly, I was wondering what version of GLquake that is and where i could get it to run other mods.
I've used this:
http://user.tninet.se/~xir870k/glquakebjp.zip
before and It gave me flickering screens that I was unable to fix.
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Well, I ran your repackaged Gl nehahra again, and it does not appear to have this problem, the items were staying put. But there is something else. When I was playing, the status bar was black and only visble when the menu is on.Originally posted by Spirit View PostThat's one of Darkplaces' bugfixes that I love&hate so much. In most(?) other engines those boxes would be missing. They were placed right at walls and that does not work well in Quake. Darkplaces recognises such faulty mapping and tries keeping the items in the map. And that results in this funky behaviour. You can disable it with "sv_gameplayfix_droptofloorstartsolid 0" I think, but then the items are gone.
While we are at it, you might want to set the following cvars to 0 to get proper Quake gameplay.
sv_gameplayfix_blowupfallenzombies 0
sv_gameplayfix_grenadebouncedownslopes 0
sv_gameplayfix_qwplayerphysics 0

I have attached a pic:Attached Files
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I think that dpnehahra.exe that comes in the Nehahra zip is pre-"drop to floor bugfix".Originally posted by yhe1 View PostSomething else with the Darkplaces engine, when I use it to play campaigns such as Nehahra or malice, sometimes Ammo boxes or corpses will float in midair. Is there anyway to fix this?
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That's one of Darkplaces' bugfixes that I love&hate so much. In most(?) other engines those boxes would be missing. They were placed right at walls and that does not work well in Quake. Darkplaces recognises such faulty mapping and tries keeping the items in the map. And that results in this funky behaviour. You can disable it with "sv_gameplayfix_droptofloorstartsolid 0" I think, but then the items are gone.
While we are at it, you might want to set the following cvars to 0 to get proper Quake gameplay.
sv_gameplayfix_blowupfallenzombies 0
sv_gameplayfix_grenadebouncedownslopes 0
sv_gameplayfix_qwplayerphysics 0
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Something else with the Darkplaces engine, when I use it to play campaigns such as Nehahra or malice, sometimes Ammo boxes or corpses will float in midair. Is there anyway to fix this?
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It gave me all the weapons including the new fangled ones.Originally posted by yhe1 View PostDoes impulse 222 give you access to the new weapons in Nehahra?
I tested using the following command lines after using Spirit's Nehahra zip as an install.
c:\quake\joequake-gl.exe -nehahra -game nehahra
c:\quake\dpnehahra.exe -nehahra -game nehahra
c:\quake\nehahra.exe -nehahra -game nehahra
The dpnehahra.exe and the nehahra.exe are supplied in the zip file.
Impulse 222 worked for all 3 situations. I bound impulse 10 to a key to cycle through the weapons and they were all there.
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Wow, that's been needed for a long time. I re-downloaded them and then it hit me the mess of spaghetti it is even loading it.Originally posted by Spirit View PostI re-packaged Nehahra some time ago to avoid all the hassle: http://www.quaddicted.com/nehahra.html
Download and unpack that so the pak files are in /quake/nehahra .
Nehahra cheat codes:
Many emails received regarding cheats, they are included with the devkit documentation, but here goes:
MAX --- GOD MODE
MONSTER - NOTARGET
WRAITH - NOCLIP
GIMME - GIVE
SCRAG - FLY
IMPULSE 222 - Old Impulse 9Last edited by Baker; 06-23-2008, 11:32 AM.
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My graphics card is broken (so I have no OpenGL) so I cannot test that at the moment. Sorry. I am sure Baker will be able to help when he is back.
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I ran your version of the repackaged version of Nehahra, and it ran, however, when I used the new cheat codes (impulse 222), I still cannot access the new weapons. Is this a feature or am I doing somethin wrong?Originally posted by Spirit View PostI re-packaged Nehahra some time ago to avoid all the hassle: http://www.quaddicted.com/nehahra.html
Download and unpack that so the pak files are in /quake/nehahra .
If you think you need an updated engine add
Darkplaces: The darkplacesenginewind.. on top at http://icculus.org/twilight/darkplaces/files/?M=D , at the moment that is http://icculus.org/twilight/darkplac...80609beta1.zip
Or aguirRe's Nehahra exe:
http://user.tninet.se/~xir870k/nehquakebjp.zip (it is named glquake.exe, maybe rename it to nehglquake.exe or something). With this engine you will not need to append -nehahra.
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I re-packaged Nehahra some time ago to avoid all the hassle: http://www.quaddicted.com/nehahra.html
Download and unpack that so the pak files are in /quake/nehahra .
If you think you need an updated engine add
Darkplaces: The darkplacesenginewind.. on top at http://icculus.org/twilight/darkplaces/files/?M=D , at the moment that is http://icculus.org/twilight/darkplac...80609beta1.zip
Or aguirRe's Nehahra exe:
http://user.tninet.se/~xir870k/nehquakebjp.zip (it is named glquake.exe, maybe rename it to nehglquake.exe or something). With this engine you will not need to append -nehahra.
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