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half life map conversion?

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  • bers3rker
    started a topic half life map conversion?

    half life map conversion?

    Ive saw images here with maps from half life under the quake engine.How can i convert those to quakes bsp format?

  • Baker
    replied
    The long answer is yes with a ton of effort, Google for a Half-Life map decompiler and prepare to invest a ton of time and energy working through all the incompatibilities (field name differences, etc. etc.) and recompile.

    The short answer is basically you can't because the Half-Life supports a lot of things that Quake doesn't.

    The best place to start if you wanted to try such a thing would be to ask questions at Func_Msgboard in the mapping help thread.

    The better answer is that it is FAR faster and easier to add Half-Life map to a Quake engine than the onerous trial and error decompile and recompile process you'd be facing trying to convert the maps.

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  • bers3rker
    replied
    No,i cant,the engine im using doesnt support it.Its not for PC.
    Is there any way to convert it?

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  • Baker
    replied
    You don't need to convert them.

    Make a sub folder like c:\quake\halflife and put Half-Life's pak0.pak in there.

    Load up DarkPlaces and type "gamedir halflife" and then map c1a0a and DarkPlaces loads the map.

    Other engines that support Half-Life maps include Qrack (although I'm not sure if Rook released that version yet?), FTEQW, ezQuake and FuhQuake.

    (DarkPlaces and FTEQW's Half-Life map support is a little better than the other engines.)

    Leave a comment:

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