Hello I am new to forums so I do not know much about them. I am having a problem with quake 1. I am playing custom levels made by a level generator.
After a bit of gameplay I start getting lots of messages saying packet overflow and the game starts to act up. what does this mean and what can I do to prevent it from happening?
Announcement
Collapse
No announcement yet.
packet overflow
Collapse
X
-
Packet Overflow generally happens when the games a too much things to render at a time (I am talking about dynamic and static entities, not the "world" itself)... generally it is not an error, but a warning, that may lead in rare case to wrong killed monster count.. but nothing dramatic, just bad behaviour...
It can be solved by:
- Use a powerfull engine (i.e FitzQuake0.85 or aguirRe's GL Quake)
- fullvis the map (it helps a lot !)
- remove several weak monsters and replace them by one strong monster (e.g: several knight can be replaced by 1 vore or 1 shambler)
In anyway, I highly recommend you to read the Holy Quake Mapping Bible writen by aguirRe: http://user.tninet.se/~xir870k/tooltips.txt
Enjoy !
Leave a comment:
-
Try DarkPlaces, as it doubles the size of the packet buffer.
Most likely this is happening because the server/mod is sending messages to the client too fast and clogging the message buffer.
Leave a comment:

Leave a comment: