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QuakeLife Instalation Help

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  • barrelroll5
    started a topic QuakeLife Instalation Help

    QuakeLife Instalation Help

    So I did the SVN thing and got FTE quake yadadadada. But when I used FTEQCC and compiled the .qc files for Quake-Life and this is what I get:

    Source file: progs.src
    Outputfile: ../qwprogs.dat
    Outputfile: ../progs.dat
    Recognised progs as regular Quake
    Progs should run on any Quake executor
    defs.qc:604: warning: swim_flag no references
    hl_defs.qc:14: warning: changetarget no references
    hl_defs.qc:57: warning: landmark_ent no references
    hl_defs.qc:150: warning: drag no references
    hl_defs.qc:151: warning: cshift no references
    misc.qc:474: warning: viewthing no references
    hl_misc.qc:446: warning: notfilestart no references
    hl_misc.qc:767: warning: i3 no references
    hl_misc.qc:769: warning: ff4 no references
    hl_train.qc:142: warning: orgsv no references
    hl_train.qc:143: warning: orgs no references
    hl_train.qc:143: warning: realnewtarg no references
    hl_train.qc:144: warning: newtarg no references
    hl_train.qc:145: warning: lastdist no references
    176968 strofs (of 1000000)
    38905 numstatements (of 52428
    2805 numfunctions (of 16384)
    7864 numglobaldefs (of 3276
    351 numfielddefs (321 unique) (of 204
    8010 numpr_globals (of 65536)
    Writing ../progs.dat
    687136 TOTAL SIZE
    Writing ../progs.lno
    262 unique precache_sounds
    134 unique precache_models
    104 unique precache_files
    Compile Complete

    optres_shortenifnots 166
    optres_overlaptemps 14905
    optres_constantarithmatic 42
    optres_nonvec_parms 6586
    optres_assignments 771
    optres_unreferenced 23
    optres_dupconstdefs 42
    numtemps 220
    14 warnings

    So no new files are in my quakelife folder which is in my c:\quake folder. Also, launching FTEQW with -game halflife +map c0a10 on the parameters, it dosent work. The console says it cant find the c0a10 file. Any help?

  • Skutarth
    replied
    Thanks, Baker. I wasn't aware that it was forcing the deathmatch flag.

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  • barrelroll5
    replied
    wait, I cant find pak0.pak in my valve folder, halflife folder or platform folder. If im using the steam version, do I use the GCF?

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  • barrelroll5
    replied
    k thanks.

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  • Baker
    replied
    Originally posted by Skutarth View Post
    IIRC, it spawns the player at the origin of the level instead of the info_player_start or saved location, meaning you get stuck in a wall when a new map loads 9 times out of 10.
    Quakeworld engines default to deathmatch 1 --- and FTEQW is a Quakeworld engine!

    You will need to do +deathmatch 0 +map whatever for you to spawn at info_player_start which is a single player (deathmatch 0) spawn point! Otherwise, with deathmatch 1 you will spawn where a deathmatch spawn point is and there isn't one which is why you are spawning at 0,0,0!

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  • R00k
    replied
    noclip

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  • Skutarth
    replied
    IIRC, it spawns the player at the origin of the level instead of the info_player_start or saved location, meaning you get stuck in a wall when a new map loads 9 times out of 10.

    Leave a comment:


  • spooker
    replied
    I tried to install QuakeLife. Yeah I got it running, somewhat, but not really. It didn't seem to me like it was ready for mass consumption, which is unfortunate considering how cool it looks.

    Leave a comment:


  • Baker
    replied
    Make folder called quake/halflife

    Put progs.dat in there
    Put Half-Life's pak0.pak in there (it is very big)

    Start FTEQW with c:\quake\fteqwgl.exe -game halflife +map whatever

    Enjoy!

    Leave a comment:

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