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Extrating Textures
I've looked in the Quake pak files and found nothing... no textures. Where are they located? -
I did, textures are still so small. Why?Originally posted by metchsteekle View Postopen the wad with texmex
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Why are the textures so small?Originally posted by Baker View PostGet TexMex. Open .bsp file with TexMex by doing Open --> File --> Select .bsp from the file type and then find map and open it.
Viola!
TexMex is available at Quake Adapter for Worldcraft 3.3 ... among other places.
And, what's with this WAD file? How do I get the textures?Originally posted by Spirit View PostIf you did not find http://www.quaddicted.com/wads/quakewad.zip then you did not search very well.
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If you did not find http://www.quaddicted.com/wads/quakewad.zip then you did not search very well.
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Insert back into .bsp? Not sure. Try it.Originally posted by Ranger View PostDoes TexMex also insert the textures back into the bsps?
Also, if I want to replace a common texture shared by many bsps, do I have to insert my edited texture into every bsp that uses it?
Edited texture back into every .bsp? Yes. Quake stores all textures that each map uses in the map file itself. This is why you can download a single map file and play it without needing anything else. If you want to change multiple maps, you have to re-wad each map file.
This is IF you aren't doing EXTERNAL textures like DarkPlaces and Qrack and many other engines use. In fact, if you are just looking to play with the map retexturing you should download the Quake Retexturing Project and extract to id1\textures and edit those files in an image editor. No need to alter the map files and changing a single external texture in Photoshop or such will affect all maps.
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Does TexMex also insert the textures back into the bsps?
Also, if I want to replace a common texture shared by many bsps, do I have to insert my edited texture into every bsp that uses it?
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Get TexMex. Open .bsp file with TexMex by doing Open --> File --> Select .bsp from the file type and then find map and open it.
Viola!
TexMex is available at Quake Adapter for Worldcraft 3.3 ... among other places.
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I just got WorldCraft, it doesn't have anything to do with BSP's and I just searched on Quaddicted for the textures but they weren't there.Originally posted by Skutarth View PostThey are packed into the maps. You have to extract them from the BSP files. If you want vanilla textures, you can use them as extracted by WorldCraft or download them from Quaddicted.
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