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How to create .ent files?

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  • xolve
    started a topic How to create .ent files?

    How to create .ent files?

    Is there a guide somewhere?
    Thanks-
    Matt
    Last edited by xolve; 11-29-2011, 03:47 AM.

  • Spike
    replied
    or you can just open the bsp file in notepad, search for 'worldspawn' and copy+pasta all the hunam readable junk into your .ent file, which is pure text. Easy.
    Editing it properly is the hard part.

    Leave a comment:


  • Baker
    replied
    Originally posted by R00k View Post
    Nice Sev, i wasnt sure how to do this without the map sources, (or quakeC) nice!
    R00k, in this thread further down there is engine code you can put into an engine to copy the entities string from the currently loaded map to the clipboard.

    Leave a comment:


  • R00k
    replied
    Originally posted by Seven View Post
    type: sv_saveentfile in the console.
    There is no tutorial needed to read .ent files out of maps and save them.
    Nice Sev, i wasnt sure how to do this without the map sources, (or quakeC) nice!

    Leave a comment:


  • talisa
    replied
    if you want to creat .ent files to add rain and snow and ash to maps like i did for MP1, read this post:
    http://quakeone.com/forums/quake-hel...arkplaces.html

    hope that thread is usefull for you

    Leave a comment:


  • Seven
    replied
    type: sv_saveentfile in the console.
    There is no tutorial needed to read .ent files out of maps and save them.

    If you want to EDIT .ent files, that is something different.
    It depends on what you want to do with them.
    There are several tutorials available here in this forum.
    And even more tutorials in other forums.
    So more details are needed from you.

    Leave a comment:

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