So you downloaded Qoole and want to know what to do with it?
1. Drag the downloaded Qoolev250 installation package over the recycle bin icon on your desktop
2. Release mouse button
Congratulations, you are now a Qoole veteran.
Qoole has one of the most comfortable UI's out there; unfortunately it also has the most bugs. It does not use integers in its calculations and thus creates round-off errors that will corrupt brushes and even create leaks in your map. Complex geometry is all but out of the question. If you want to ruin your map beyond repair, I'd suggest using the CSG feature somewhere within your level. Oh, and don't wonder why your nicely-cut arches look like the outline of bird droppings from within Quake, it's a boolean thing.
If, however you are anything like I have been over these last ten years, and do not have the patience to learn other interfaces like Worldcraft, here are some basic tips to help keep your level (and your sanity) healthy.
1. Never use CSG within your map
2. Never use CSG to create prefabs
3. ALWAYS use the "realign to grid" feature on EVERY single brush you create
4. Never use "object scale". Use "edge" or "face" move to resize your brushes and realign them to grid!
5. Keep your snap values set on multiples of 4 (the higher the snap value the better)
6. Keep the geometry simple. If you need circular objects, create them yourself using multiple brushes
7. Never add those "prefab" objects
8. Never add spheres or cylinder brushes, but if you do, NEVER try to resize them
6. Overlap all hull brushes to insure no leaks to the void
7. Never rotate anything. Ever
8. It's okay to duplicate as long as you're using a higher snap value, but I'd suggest staying away from the copy and paste feature
There you are. If you stick to those rules you can make a crude level using Qoole that does not have too many bugs.
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That's an interesting comment, perhaps if you would explain what was wrong (and how you used Qoole to fix it), it could help someone down the road.Originally posted by Zop View PostQoole was the one that was able to open a corrupted map for me and save it "fixed". Perhaps its problem was useful for once.
I can only share the things Qoole has done to ruin a map. I have never seen it do ANYTHING to "fix" one. Especially not an imported map. That would be analogous to sending an already sick man into the middle of a leper colony to get well (look what it did to me).
I am also curious to know what editor caused the problem that you say you used Qoole to fix.
@ Golden Boy: You were SPOT ON with your mapping comments...
...and I DID try Conquer, I got a big kick out of it. I died a lot, but I made sure I pulled many others down with me
Last edited by Pvt. Gerpsnot; 12-11-2011, 03:13 PM.
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That's my fault, when I told BadAim about 'BSP' I used xBSP to denote the difference between it and Id's version...Originally posted by Baker View Postbadaim, is xBSP something other than the BSP editor (link: BSP Headquarters )
If it isn't the same, do have a link?
I haven't heard of the xBSP editor. At least I do not think I have.
I haven't used Radiant but i hear its similar.Last edited by R00k; 12-10-2011, 10:58 AM.
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Qoole was the one that was able to open a corrupted map for me and save it "fixed". Perhaps its problem was useful for once.
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I saw them. They look really good.Originally posted by badaim View PostYa Baker, its the same, that's what program I use to make maps.
Did you see these maps I made using xbsp?
http://quakeone.com/forums/quake-hel...lan-arena.html
The mod will be finished tonight and uploaded onto rage.quakeone.com. Just type KOTH into the console and it will change to the sub mod.
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To be fair, a large part of those wisdoms apply to any and all brush based map making. The grid is the law. And CSG is evil in most editors.
However the non-integer coordinates are indeed a horrible idea for a Quake map editor.
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Ya Baker, its the same, that's what program I use to make maps.Originally posted by Baker View Postbadaim, is xBSP something other than the BSP editor (link: BSP Headquarters )
If it isn't the same, do have a link?
I haven't heard of the xBSP editor. At least I do not think I have.
Did you see these maps I made using xbsp?
http://quakeone.com/forums/quake-hel...lan-arena.html
The mod will be finished tonight and uploaded onto rage.quakeone.com. Just type KOTH into the console and it will change to the sub mod.
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badaim, is xBSP something other than the BSP editor (link: BSP Headquarters )Originally posted by badaim View PostxBSP, in my opinion is a better map making tool.
If it isn't the same, do have a link?
I haven't heard of the xBSP editor. At least I do not think I have.
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Yes, if anyone is thinking of using Qoole, I'd suggest learning one of those two editors you just mentioned instead; otherwise a person could easily experience any one of those symptoms you described.
Be afraid. Be VERY afraid of Qoole.
I suppose if I can't make a decent contribution to the Quake mapping scene, perhaps I can at least serve as an example to others in some way.
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This reminds me of the commercials for valtrex
Side effects may include...
Headache -- occurring in up to 38 percent of people
Nausea -- in up to 15 percent
Abdominal pain (or stomach pain) -- in up to 11 percent
Painful menstrual periods -- in up to 8 percent
Depression -- in up to 7 percent (see Valtrex and Depression)
Vomiting -- in up to 6 percent
Joint pain -- in up to 6 percent
Increased liver enzymes -- in up to 4.1 percent
Dizziness -- in up to 4 percent.
I've never tried Qoole but your thread has effectively scared me away!
I'll stick to good ole Quark or WorldCraft. Worldcraft seems to work damn near perfect for me while Quark is a bit flaky it's still very possible to open and go!
While basically every level editor has it's Pros & Cons I like to stick to the simplest approach, which, for me has been Worldcraft.
Thanks for your donation of info, I bet others who use Qoole will find this useful.
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