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Start map: Opening up entrance to end map?

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  • Start map: Opening up entrance to end map?

    What is the easiest way of opening up the entrance to the end map without playing through all four episodes?

    One thing I have been thinking about is giving myself the four runes through the "give" command but what are the runes names in that case?
    Can I just reload the start map afterwards or do I have to "save" it somehow to get the client to remember my runes?

    I'm in DP atm btw
    – Moon[Drunk]'s Quake Graphics
    – Quake Revitalization/Retexturing Project

  • #2
    impulse 11;impulse 11;impulse 11;impulse 11;changelevel start
    Quake 1 Singleplayer Maps and Mods

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    • #3
      What Spirit said, but you have to load the map 1st u cant just type that in console without the game running.
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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      • #4
        Noclip under the floor after the skill selection halls.

        (use r_drawentities 0 to find the correct place)
        IT LIVES! http://directq.blogspot.com/

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        • #5
          use cr-mod and type map start0

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          • #6
            map end?

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            • #7
              What Spirit wrote works great but MH's suggestion is even better/faster as I am already noclip-ing the rest of the map

              @peg:
              I remember "back in the days" when you sometime stumble on a FFA server running the Start map with the entrance open!
              Wasn't the CR mod widely used back then (>10 years ago)?
              Btw FFA on Start map is not something I miss and with the entrance open it is even worse!
              – Moon[Drunk]'s Quake Graphics
              – Quake Revitalization/Retexturing Project

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              • #8
                Hehe, yeah, so true

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