Originally posted by Seven
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GB's tutorial is very interesting (I read all GB's posts carefully) and I will use some of his tips, but not all - as I'm creating lightmaps for only environmental light, their functional significance becomes secondary. Main attention should be paid for RTLights, and I already have some experience with them.
And I don't like all that highlighted entities such as grenade launcher on your way in e1m3 or crucified zombies in start map. They should not have its own light sources because it breaks the picture.
Then you should know that there is also this little tool for setting lights in maps:
Bengt Jardrup’s light tool
Bengt Jardrup’s light tool









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