Hi all, after using these forums as a reference for a while now, I thought i'd finally get involved.
I've recently got back into playing quake/mapping after a long break, and after lots of trial and error, i finally got quake going (Darkplaces) but i'm having trouble with all the technical jargon that's all over these forums/website and others like it. (Basically, I have no idea what people are talking about most of the time)
So, due to a massive reformat of my computer, I'm back to square one and I want to get Quake up and running as best as I can (and hopefully learn something along the way!)
So, first up, Darkplaces.... over in the 'Downloads' section on LordHavoc's Darkplaces (LordHavoc's DarkPlaces Quake Modification) there are 4 downloads on the 'Latest stable/official release', and i'm guessing as i'll be running it on XP, i'll be needing the 'Darkplaces engine Windows OpenGL build 20110628'? Correct?
I think i'll leave it at this for now, so if anyone has the time or the patience (or can point me in the right direction) it will be much appreciated
I've recently got back into playing quake/mapping after a long break, and after lots of trial and error, i finally got quake going (Darkplaces) but i'm having trouble with all the technical jargon that's all over these forums/website and others like it. (Basically, I have no idea what people are talking about most of the time)
So, due to a massive reformat of my computer, I'm back to square one and I want to get Quake up and running as best as I can (and hopefully learn something along the way!)
So, first up, Darkplaces.... over in the 'Downloads' section on LordHavoc's Darkplaces (LordHavoc's DarkPlaces Quake Modification) there are 4 downloads on the 'Latest stable/official release', and i'm guessing as i'll be running it on XP, i'll be needing the 'Darkplaces engine Windows OpenGL build 20110628'? Correct?
I think i'll leave it at this for now, so if anyone has the time or the patience (or can point me in the right direction) it will be much appreciated
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