Is there any way to add practice bots to cax mod for offline play, like frogbot or something like that? for like match and pmode... If so how would I do it, and which bots are the best to use.
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Server bots in cax mod for offline play?
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Once apon a time i wanted to do this.
But it maybe possible to run frikbots and cax using multiple -game parameters? I dunno i havent tried that. It might require a new engine like DirectQ that supports multiple game folders.
If I get some time in the future i could add this. Im nt sure how frikbots would play vs CA gamestyle.
You could try this FrogBot Clan Arena version though... http://www.quake-1.com/files/modfiles/fbca092kt.zipLast edited by R00k; 04-20-2012, 12:14 PM.
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I tried the frogbot clan arena mod, i subfolder'd it into c:\quake\bot\ i ran the command line c:\quake\glpro451.exe -game bot .. everything seems fine except it says i don't have frobodm2.bsp and ive looked around for that in searches.. also i tried on regular dm3 map and dm6 it wouldn't let me add bots with the addbot command it took the command with no error messages but no bots appear in the game. How do i fix this?
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Originally posted by syluxman2803 View Postfrog bot has a weird glitch in which if you add around more than 12 bots the game crashes. has anyone else had this issue?Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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or, load 11 frogbots, and then add some Standford Stooge Bots to top it off
Then go get graped!!!Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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