Help Merging Progs.dats
Hello Fellow Quake modders.
I need help merging Seven's "Small Mod Compilation"(SMC) with RocketGuy's "RQuake Team Cooperative"(Rquake). My goal is to add Sevens awesome Special effects such as (Gibbing, blood stains, torch lights, flies, etc) to RocketGuy & Lardarse's Rune Quake Team Cooperative Multiplayer modification.
Rquake and SMC both have their own "progs.dat" file which must be merged together into one file somehow so that quake reads it and uses both. My end goal is to record multiplayer demos that I already have stored on my PC, so this should not cause any conflicts of joining Rquake servers with mis-matched progs.dats. The progs.dat could be modfied to any desire as long as the demo replays succesfully.
As it stands now, with Rquake progs.dat the dead bodies disappear into the floor, there is no multi-skin/model support, and the only thing that works from Seven's SMC is the "effectsinfo" particle effects. The multi-skin does not work, the particle torches do not work, many things do not work.
I've messaged Cobalt and Seven for help doing this. If anyoen has some input as to how I might be able to merge Seven's content with Rocketguy's content please let me know. I could theoretically just send Seven the source for Rquake with the progs.dat and request that he add his special SMC progs.dat information to it, but it seems like that may become a lot of work that is unrelated to his mod compilation project.
Thanks for any input anyone in the community has to offer me.
Thank you.
TV
Hello Fellow Quake modders.
I need help merging Seven's "Small Mod Compilation"(SMC) with RocketGuy's "RQuake Team Cooperative"(Rquake). My goal is to add Sevens awesome Special effects such as (Gibbing, blood stains, torch lights, flies, etc) to RocketGuy & Lardarse's Rune Quake Team Cooperative Multiplayer modification.
Rquake and SMC both have their own "progs.dat" file which must be merged together into one file somehow so that quake reads it and uses both. My end goal is to record multiplayer demos that I already have stored on my PC, so this should not cause any conflicts of joining Rquake servers with mis-matched progs.dats. The progs.dat could be modfied to any desire as long as the demo replays succesfully.
As it stands now, with Rquake progs.dat the dead bodies disappear into the floor, there is no multi-skin/model support, and the only thing that works from Seven's SMC is the "effectsinfo" particle effects. The multi-skin does not work, the particle torches do not work, many things do not work.
I've messaged Cobalt and Seven for help doing this. If anyoen has some input as to how I might be able to merge Seven's content with Rocketguy's content please let me know. I could theoretically just send Seven the source for Rquake with the progs.dat and request that he add his special SMC progs.dat information to it, but it seems like that may become a lot of work that is unrelated to his mod compilation project.
Thanks for any input anyone in the community has to offer me.
Thank you.
TV
Comment