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  • Reforged Spawn/Tarbaby

    To put it simply, it doesn't work for me.

    For some reason, in-game the monster's model appears untextured. I'm certain that the textures are in the correct location, but that shouldn't matter anyway... logically if the game didn't find a new texture in the folder it would use the original (which it does with all other files, IIRC). Not to mention that all of the other textures work perfectly.

    Does anyone know what might be wrong? I can provide a screenshot if necessary.

  • #2
    which client do you use?

    cuz the reforged textures have file naming for use with darkplaces. and other clients use different naming for the textures, so if you're using another client that might be the problem
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

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    • #3
      Hello ChronoSeth,

      If your tarbabies look like this:


      But you want them to look like this:


      You have to change this:
      map progs/tarbabyh.mdl_0.tga
      to this
      map progs/tarbaby.mdl_0.tga
      inside the reforged.shader file.

      Find the shader-file inside the Reforged pack that you downloaded.
      Or any other .pk3 that contains the shader file.

      Have fun,
      Seven


      PS: This is what your console also tells you.
      Remember: The console is your friend. So listen to it

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      • #4
        Aha, that worked perfectly, seven.

        Thanks.

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        • #5
          Should this not be enabled by default?
          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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