To put it simply, it doesn't work for me.
For some reason, in-game the monster's model appears untextured. I'm certain that the textures are in the correct location, but that shouldn't matter anyway... logically if the game didn't find a new texture in the folder it would use the original (which it does with all other files, IIRC). Not to mention that all of the other textures work perfectly.
Does anyone know what might be wrong? I can provide a screenshot if necessary.
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Reforged Spawn/Tarbaby
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Hello ChronoSeth,
If your tarbabies look like this:

But you want them to look like this:

You have to change this:
to thismap progs/tarbabyh.mdl_0.tga
inside the reforged.shader file.map progs/tarbaby.mdl_0.tga
Find the shader-file inside the Reforged pack that you downloaded.
Or any other .pk3 that contains the shader file.
Have fun,
Seven
PS: This is what your console also tells you.
Remember: The console is your friend. So listen to it
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which client do you use?
cuz the reforged textures have file naming for use with darkplaces. and other clients use different naming for the textures, so if you're using another client that might be the problem
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