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Quake 1 Connection accepted [FIX]

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  • F4TaLy w0uNd3d
    started a topic Quake 1 Connection accepted [FIX]

    Quake 1 Connection accepted [FIX]

    i have found a fix!! after you join a server and it says "Connectiion Accepted type the command ping. then there you are, your in

  • morrowind
    replied
    So, yesterday I spent about 30 minutes troubleshooting with IPTABLES and Wireshark.. this post has saved me.

    Kind of strange but it seems that the initial ping that the server gives is not responded to (in ICMP) - even though the UDP stream continues (but only for like 12 packets where my machine no longer communicates out (but doesn't kill the connection). So maybe this in game ping completes what the server expected?

    THANK YOU.

    And yes, I shall upgrade client now.

    Leave a comment:


  • wicked_lord
    replied
    PROQUAKE 4.51 go get her dOne

    Leave a comment:


  • Mr.Burns
    replied
    Originally posted by justin12399 View Post
    Whats the command ping?

    Sorry im a big

    Once you have joined the server, type ping in console and press return

    Leave a comment:


  • wicked_lord
    replied
    Just update the client already. Sheesh

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  • justin12399
    replied
    Whats the command ping?

    Sorry im a big

    Leave a comment:


  • Mindf!3ldzX
    replied
    Or~ use a updated modern Quake Client, that has the client-side NAT fix.

    Don't you love the smell of old bugs in the new morning?

    Leave a comment:

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