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What's funny is that a quick grenade bind isn't even assured of throwing even one grenade --- except that if you hold it long enough, it will.
Try this: load up start map, fire a rocket and immediately press a button/key bound to a quick grenade but let go really quick.
If you did it fast enough, no grenade was fired because the refire rate of the next attack hasn't been hit after firing the rocket.
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What you CAN do is change weapons, if you combine quickgrenade with quickrox it will fire both without having to wait for the attack period for the GL but you will have to wait the attack period for the RL after you do this.Also you will have to press it again or it wont switch back to GL.
I dont see why you can not just push the button 4 times to get 4 grenades off.
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Cannot be done. Final answer.Originally posted by syluxman2803 View Postmy mouse3 to switch to the gl and fire 4 grenades
Reason: An alias can set an attack state, but does not know when an attack is completed. What you are trying to do is absolutely, unequivocally impossible. It is not even possible to make a reliable alias to fire even just 2 grenades, the alias would have to kludge through several client frames trying to guess when an attack is completed to try to fire another one, and this on the client varies by frames per second.
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alias +qg "+quickgrenade;wait;+quickgrenade;wait;+quickgrena de;wait;+quickgrenade"Originally posted by syluxman2803 View Postso im trying to alias my mouse3 to switch to the gl and fire 4 grenades, then go back to my prev weapon. so i aliased this:
alias qg "+quickgrenade;+quickgrenade;+quickgrenade;+quickg renade"
then:
bind mouse3 qg
the problem is when i use it. i push mouse3, then it keeps firing grenades until i go empty. i tried adding -attack to the end of the alias, but then it just switches to the gl and then does nothing. help?
alias -qg "-attack;wait;impulse 10"
bind "mouse3" "qg"
try that and let us know.Last edited by bluntz; 10-14-2012, 12:42 AM.
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