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  • Harsh24x7
    started a topic cfg

    cfg

    haven't changed my config since quake came out, today I got froggy and decided to tighten it up. Any assistance with vars would be fantastic.

    Code:
    // Generated by Qrack
    
    // Key bindings
    bind "TAB" "+showscores"
    bind "ENTER" "+jump"
    bind "ESCAPE" "togglemenu"
    bind "SPACE" "+jump"
    bind "'" "+movedown"
    bind "+" "sizeup"
    bind "a" "+moveleft"
    bind "s" "+back"
    bind "d" "+moveright"
    bind "w" "+forward"
    bind "q" "bestweapon 7,1"
    bind "0" "impulse 0"
    bind "1" "impulse 1"
    bind "2" "impulse 2"
    bind "3" "impulse 3"
    bind "4" "impulse 4"
    bind "5" "impulse 5"
    bind "6" "impulse 6"
    bind "7" "impulse 7"
    bind "8" "impulse 8"
    bind "`" "toggleconsole"
    bind "e" "+movedown"
    bind "j" "rune-delete"
    bind "k" "rune-tell"
    bind "l" "rune-use"
    bind "m" "impulse 10"
    bind "c" "say_team %l! (%a/%h)"
    bind "t" "messagemode"
    bing "y" "messagemode2"
    bind "~" "toggleconsole"
    bind "PAUSE" "pause"
    bind "F1" "help"
    bind "F4" "menu_options"
    bind "F12" "screenshot"
    bind "MOUSE1" "+attack"
    bind "mouse2" "+imp8"
    bind "MOUSE3" "+mlook"
    bind "MWHEELUP" "impulse 8"
    bind "MWHEELDOWN" "impulse 6"
    alias +imp8 "impulse 8;+attack"
    alias -imp8 "-attack;bestweapon 7,2,8,5,4,1,6"
    alias +imp3 "impulse 3"
    alias -imp3 "-attack;bestweapon 7,2,8,5,4,1,6"
    bind mouse4 "+imp3"
    alias +rj "impulse 7;cl_pitchspeed 100000;+lookdown;+attack;+jump"
    alias -rj "cl_pitchspeed 150;-lookdown;-attack;-jump;force_centerview"
    bind mouse5 +rj
    bind lshift " "
    bind z " "
    
    // Variables
    
    _cl_color "0"
    _cl_name "SpaZ"
    _config_com_baud "57600"
    _config_com_irq "4"
    _config_com_modem "1"
    _config_com_port "0x3f8"
    _config_modem_clear "ATZ"
    _config_modem_dialtype "T"
    _config_modem_hangup "AT H"
    _config_modem_init ""
    _snd_mixahead "0.1"
    _vid_default_mode "0"
    _vid_default_mode_win "3"
    _windowed_mouse "1"
    ambient_fade "100"
    ambient_level "0.3"
    bgmbuffer "4096"
    bgmvolume "1"
    capture_codec "0"
    capture_console "1"
    capture_dir "H:/quake-CAx/capture"
    capture_fps "30.0"
    capture_hack "0"
    capture_mp3 "0"
    capture_mp3_kbps "128"
    cfg_savevars "1"
    chase_active "0"
    chase_back "100"
    chase_pitch "45"
    chase_right "0"
    chase_roll "0"
    chase_transparent "1"
    chase_up "32"
    chase_yaw "180"
    cl_advancedcompletion "1"
    cl_anglespeedkey "2"
    cl_autodemo "0"
    cl_autofocus "1"
    cl_backspeed "999"
    cl_basespeedkey "0"
    cl_bob "0"
    cl_bobcycle "999"
    cl_bobfall "0"
    cl_bobfall_scale "2"
    cl_bobup "0"
    cl_bonusflash "1"
    cl_checkForUpdate "1"
    cl_clock "0"
    cl_clock_x "0"
    cl_clock_y "-1"
    cl_confirmquit "1"
    cl_crossx "0"
    cl_crossy "0"
    cl_deadbodyfilter "0"
    cl_demorewind "0"
    cl_demospeed "1"
    cl_echo_qversion "1"
    cl_footsteps "0"
    cl_forwardspeed "999"
    cl_gibfilter "0"
    cl_gun_fovscale "1"
    cl_gun_idle_movement "0"
    cl_gun_offset "0"
    cl_itembob "0"
    cl_keypad "1"
    cl_levelshots "1"
    cl_lightning_zadjust "16"
    cl_maxfps "75"
    cl_movespeedkey "2.0"
    cl_mute "0"
    cl_muzzleflash "1"
    cl_nocenterprint "0"
    cl_nolerp "0"
    cl_nomessageprint "0"
    cl_pitchspeed "150"
    cl_proquake "1"
    cl_r2g "0"
    cl_rollangle "0"
    cl_rollspeed "0"
    cl_sbar "0"
    cl_sbar_drawface "1"
    cl_sbar_style "0"
    cl_shownet "0"
    cl_sidespeed "999"
    cl_teamflags "0"
    cl_teamskin "0"
    cl_truelightning "1"
    cl_upspeed "999"
    cl_viewbob "0"
    cl_web_download "1"
    cl_web_download_url "downloads.quake-1.com/"
    cl_yawspeed "140"
    cmdline " "
    con_clear_input_on_toggle "0"
    con_clear_key_state "0"
    con_logcenterprint "0"
    con_notify_position "0"
    con_notifylines "4"
    con_notifytime "3"
    con_textsize "8"
    coop "0"
    crosshair "1"
    crosshair_static "1"
    crosshairalpha "1"
    crosshaircolor "255 255 255"
    crosshairimage "crosshair1"
    crosshairsize "1"
    deathmatch "0"
    dev_texture_point "0"
    developer "0"
    edgefriction "2"
    fov "120"
    fov_speed "999"
    fraglimit "0"
    gamecfg "0"
    gl_affinemodels "0"
    gl_anisotropic "8"
    gl_bounceparticles "1"
    gl_caustics "0"
    gl_clear "0"
    gl_clip_muzzleflash "0"
    gl_conalpha "0.8"
    gl_conback_image "gfx/conback"
    gl_consolefont "charset-5"
    gl_contrast "2"
    gl_coronas "0"
    gl_cshiftpercent "100"
    gl_cull "1"
    gl_damageshells "0"
    gl_deathblur "0"
    gl_decal_blood "1"
    gl_decal_bullets "1"
    gl_decal_count "1024"
    gl_decal_explosions "1"
    gl_decal_quality "0"
    gl_decal_sparks "1"
    gl_decal_viewdistance "1280"
    gl_decals "1"
    gl_decaltime "30"
    gl_detail "0"
    gl_doubleeyes "1"
    gl_externaltextures_bmodels "1"
    gl_externaltextures_models "1"
    gl_externaltextures_world "1"
    gl_fb_bmodels "1"
    gl_fb_models "1"
    gl_finish "0"
    gl_flametype "0"
    gl_flashblend "0"
    gl_fogblue "0.4"
    gl_fogdensity "0.153"
    gl_fogenable "0"
    gl_fogend "2048.0"
    gl_foggreen "0.4"
    gl_fogred "0.4"
    gl_fogsky "1"
    gl_fogstart "50.0"
    gl_free_world_textures "1"
    gl_gamma "1.0"
    gl_greyscale "0"
    gl_hurtblur "0"
    gl_interpolate_animation "1"
    gl_interpolate_distance "512"
    gl_interpolate_transform "1"
    gl_laserpoint "0"
    gl_lavasmoke "1"
    gl_lightning_alpha "1"
    gl_loadlitfiles "1"
    gl_loadq3models "1"
    gl_max_size "16384"
    gl_motion_blur "0.333"
    gl_nightmare "0"
    gl_nocolors "0"
    gl_overbright "0"
    gl_part_blobs "1"
    gl_part_blood "1"
    gl_part_explosions "1"
    gl_part_flames "1"
    gl_part_flies "1"
    gl_part_gunshots "1"
    gl_part_lavasplash "1"
    gl_part_lightning "1"
    gl_part_muzzleflash "1"
    gl_part_sparks "1"
    gl_part_telesplash "1"
    gl_part_trails "1"
    gl_particle_count "8192"
    gl_picmip "2"
    gl_playermip "1"
    gl_polyblend "1"
    gl_powerupshell_size "0"
    gl_powerupshells "0"
    gl_rain "0"
    gl_ringalpha "0.4"
    gl_shiny "1"
    gl_smoothfont "0"
    gl_smoothmodels "1"
    gl_subdivide_size "512"
    gl_texCompression "0"
    gl_textureless "1"
    gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
    gl_triplebuffer "0"
    gl_vertexlights "1"
    gl_waterfog "1"
    gl_waterfog_density "1"
    host_framerate "0"
    host_maxfps "72"
    host_speeds "0"
    hostname "HxA-PC"
    in_raw_allbuttons "1"
    joyadvanced "0"
    joyadvaxisr "0"
    joyadvaxisu "0"
    joyadvaxisv "0"
    joyadvaxisx "0"
    joyadvaxisy "0"
    joyadvaxisz "0"
    joyforwardsensitivity "-1.0"
    joyforwardthreshold "0.15"
    joyname "joystick"
    joypitchsensitivity "1.0"
    joypitchthreshold "0.15"
    joysidesensitivity "-1.0"
    joysidethreshold "0.15"
    joystick "0"
    joywwhack1 "0.0"
    joywwhack2 "0.0"
    joyyawsensitivity "-1.0"
    joyyawthreshold "0.15"
    jpeg_compression_level "75"
    lookspring "0"
    lookstrafe "0"
    m_di_buffered "1"
    m_di_bufsize "16"
    m_directinput "0"
    m_filter "1"
    m_forward "1"
    m_look "1"
    m_noforcemparms "1"
    m_pitch "0.022"
    m_rate "125"
    m_raw_input "1"
    m_showrate "0"
    m_side "0.8"
    m_smooth "0"
    m_yaw "0.022"
    net_connecttimeout "10"
    net_messagetimeout "300"
    noexit "0"
    nomonsters "0"
    nosound "0"
    pausable "1"
    pingplreport "0"
    png_compression_level "1"
    pq_armor "[R]:[Y]:[G]"
    pq_confilter "0"
    pq_dequake "1"
    pq_fullpitch "0"
    pq_haverl "I have RL"
    pq_lag "0"
    pq_logbinds "0"
    pq_moveup "1"
    pq_needrl "I need RL"
    pq_needrox "I need rockets"
    pq_noweapons "no weapons"
    pq_password ""
    pq_pent "pent"
    pq_quad "quad"
    pq_removecr "1"
    pq_ring "eyes"
    pq_scoreboard_pings "1"
    pq_showedict "0"
    pq_smoothcam "1"
    pq_spam_grace "10"
    pq_spam_rate "1.5"
    pq_teamscores "1"
    pq_tempmute "1"
    pq_timer "1"
    pq_timestamp "0"
    pq_weapons "SSG:NG:SNG:GL:RL:LG"
    pr_builtin_find "0"
    pr_builtin_remap "0"
    precache "1"
    r_bloom "1"
    r_bloom_alpha "0.3"
    r_bloom_darken "4"
    r_bloom_diamond_size "8"
    r_bloom_fast_sample "0"
    r_bloom_intensity "1"
    r_bloom_sample_size "256"
    r_celshading "0"
    r_drawentities "1"
    r_drawflame "1"
    r_drawlocs "0"
    r_drawviewmodel "0"
    r_drawviewmodelsize "1"
    r_dynamic "1"
    r_explosionlight "1"
    r_explosionlightcolor "0"
    r_explosiontype "1"
    r_farclip "4096"
    r_fastsky "0"
    r_fastturb "0"
    r_fullbright "0"
    r_glowlg "0"
    r_grenadetrail "1"
    r_interpolate_light "0"
    r_lavaalpha "1"
    r_novis "0"
    r_outline "0"
    r_outline_surf "0"
    r_particle_count "2048"
    r_particle_scale "1"
    r_particle_type "1"
    r_powerupglow "1"
    r_rocketlight "1"
    r_rocketlightcolor "0"
    r_rockettrail "3"
    r_shadows "0"
    r_showbboxes "0"
    r_simpleitems "0"
    r_skybox ""
    r_skyscroll "1"
    r_skyspeed "2"
    r_speeds "0"
    r_telealpha "1"
    r_turbalpha_distance "512"
    r_wateralpha "1"
    r_waterripple "0"
    r_waterwarp "0"
    rcon_password ""
    rcon_server ""
    registered "1"
    samelevel "0"
    saved1 "0"
    saved2 "0"
    saved3 "0"
    saved4 "0"
    savedgamecfg "0"
    scr_bloodsplat "0"
    scr_centermenu "1"
    scr_centerprint_levelname "1"
    scr_centersbar "0"
    scr_centertime "3"
    scr_consize "0.5"
    scr_conspeed "327600"
    scr_drawautoids "1"
    scr_ofsx "0"
    scr_ofsy "0"
    scr_ofsz "0"
    scr_printspeed "8"
    scr_printstats "0"
    scr_printstats_length "0.5"
    scr_printstats_style "0"
    scr_sbaralpha "0.5"
    scr_scalemenu "1"
    scr_scoreboard_fillalpha "0.8"
    scr_sshot_type "jpg"
    scratch1 "0"
    scratch2 "0"
    scratch3 "0"
    scratch4 "0"
    sensitivity "4"
    serverprofile "0"
    show_ammobar "0"
    show_ammobar_x "0"
    show_ammobar_y "0"
    show_armorbar "0"
    show_armorbar_x "0"
    show_armorbar_y "0"
    show_fps "0"
    show_fps_x "-5"
    show_fps_y "-1"
    show_healthbar "0"
    show_healthbar_x "0"
    show_healthbar_y "0"
    show_locname "0"
    show_ping "0"
    show_ping_x "-5"
    show_ping_y "-1"
    show_rec "0"
    show_rec_x "-12"
    show_rec_y "-1"
    show_speed "0"
    showpause "1"
    showram "0"
    showturtle "0"
    skill "1"
    slist_filter_noplayers "1"
    snd_ambient "1"
    snd_loadas8bit "0"
    snd_noextraupdate "0"
    snd_show "0"
    sv_accelerate "999"
    sv_aim "1"
    sv_cullentities "1"
    sv_defaultmap "start"
    sv_freezenonclients "0"
    sv_friction "4"
    sv_gravity "800"
    sv_idealpitchscale "0.8"
    sv_maxspeed "999"
    sv_backspeed "999"
    sv_maxvelocity "2000"
    sv_nostep "0"
    sv_progs "progs.dat"
    sv_protocol "15"
    sv_sound_land "demon/dland2.wav"
    sv_stopspeed "100"
    sys_disableWinKeys "0"
    sys_highpriority "0"
    sys_ticrate "0.025"
    teamplay "0"
    temp1 "0"
    timelimit "0"
    v_centermove "0.15"
    v_centerspeed "0"
    v_contentblend "1"
    v_damagecshift "1"
    v_dlightcshift "1"
    v_gunkick "0"
    v_idlescale "0"
    v_ipitch_cycle "1"
    v_ipitch_level "0.3"
    v_iroll_cycle "0.5"
    v_iroll_level "0.1"
    v_iyaw_cycle "2"
    v_iyaw_level "0.3"
    v_kickpitch "0"
    v_kickroll "0"
    v_kicktime "0"
    v_pentcshift "1"
    v_quadcshift "1"
    v_ringcshift "1"
    v_suitcshift "1"
    v_viewheight "0"
    vid_borderless "0"
    vid_bpp "32"
    vid_config_x "800"
    vid_config_y "600"
    vid_conheight "360"
    vid_conwidth "640"
    vid_force_aspect_ratio "1"
    vid_fullscreen "1"
    vid_height "1080"
    vid_hwgammacontrol "2"
    vid_mode "11"
    vid_refreshrate "60"
    vid_stretch_by_2 "1"
    vid_vsync "0"
    vid_width "1920"
    viewsize "110"
    volume "0.1"
    
    
    //-----------------------------
    
    // DO NOT EDIT BELOW THIS LINE!
    vid_bpp 32
    vid_restart
    vid_conwidth "640"
    vid_conheight "360"

  • Mindf!3ldzX
    replied
    bind mwheeldown "impulse 6"
    bind mwheelup "impulse 7"
    bind mouse3 "impulse 8"

    thats what I use in both DirectQ and when I used Qrack I used the exact same cfg,short of the mwheeldown is actually a permanent rune-use, I use button 6 on top side numbers.

    my left hands pointer finger has two jobs only, F (strafe right) and stretching to 6. I've practiced that stretch so long I almost never fail when using it in the middle of a heated battle in CAx

    Leave a comment:


  • Spike
    replied
    If in doubt, find who to blame:
    bind mwheeldown "echo yup, mousewheel works"

    Leave a comment:


  • Harsh24x7
    replied
    trying to bind mwheeldown to imp6 and attack but it isn't working, anyone know why

    Leave a comment:

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