I'm having an issue with Directq version 2.0.0 where I can't see the lightning gun shaft when I fire.
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Where did you get version 2.0?
Originally posted by PapaSmurf View PostI'm having an issue with Directq version 2.0.0 where I can't see the lightning gun shaft when I fire.Last edited by gulliver-trans; 04-22-2014, 06:45 AM.
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its still in beta so he must know/is a beta tester.
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Bump / Updated download link.
DirectX11 powered Quake1 ftw.Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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Originally posted by R00k View Postits still in beta so he must know/is a beta tester.
beta tester! I forever pestered MH for an update to peek at every so often, note the dates of the releases and you can tell when I became obsessed with highspeed Quaking maybe more than even the author did. I ran dual 5770 GPU's which outperform my single 7970 in terms of raw power running DirectQ clients. Thats nothing to sneeze at
Darkplaces has a DirectX variant tucked inside its console, and it would run MAD FASTER in my opinion than the default OpenGL variant of Darkplaces. I do believe this is something the community could benefit from immensely, I just found something to distract myself with for quite awhile.
Darkplaces tailored at multiplayer, more accessibility and less frill/snazzy GFX happening everywhere. To think this idea was birthed from PowerZord drama ?<3?Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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There aren't any excuses for you bro. PROQUAKE 3.5 POWERSWORD, ACTIVATE!Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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