I wouldn't want to get rid of it, I find it actually retro looking and awesome. Give me your slice of pie if you don't want it HEH
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Does anyone know why this RAM icon pops up when you set d_mipscale to 0?
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Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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oh right you would have to make it at least 2x2. You should only use power of 2 dimensions for images
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Originally posted by MadGypsy View PostI'm sure you already know but for the sake of being thorough - all I did was use pakscape to get the wad out if the pak and then I opened it in texmex. I hilighted RAM and deleted it then I made my RAM.jpg and clicked file/import in texmex followed by save. The original image was 32x32. I donīt know what would happen if you made it 1x1. Maybe it would work or maybe it would stretch it to fit.
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hmmm ya I could see that. That must be the one thing in that wad that texmex wont load. Well, that was my big idea and I dont have anymore... sorry.
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showram 0
-surfcachesize BIGNUMBER should fix it properly (NOT -surfacecachesize like you tried earlier)
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Spike rules! I lol'd @ the BIGNUMBER wording, epic in its own right!Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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