In darkplaces, when r_glsl_offsetmapping is set to 1, I get a very strange glitch. I have used other games with normal/relief mapping before on this computer and it works fine, only Darkplaces gets this error.
View the screenshots here:
imgur: the simple image sharer
Notice the scarring on the ground and on the wall near my crosshair. It only happens on random surfaces and at certain angles. It flickers very fast. It happens even if relief mapping is not effectively working (ie, when not having normal mapped textures installed). Setting the scale does not help. Turning on higher quality normal maps does not help, that makes it worse.
This glitch does not occur with offset mapping off. I am using a standard Nvidia GeForce 760 and my graphics driver is updated as of yesterday. It's happened since the 3 months since I got this new computer. I have tried using older versions as well as newer versions.
View the screenshots here:
imgur: the simple image sharer
Notice the scarring on the ground and on the wall near my crosshair. It only happens on random surfaces and at certain angles. It flickers very fast. It happens even if relief mapping is not effectively working (ie, when not having normal mapped textures installed). Setting the scale does not help. Turning on higher quality normal maps does not help, that makes it worse.
This glitch does not occur with offset mapping off. I am using a standard Nvidia GeForce 760 and my graphics driver is updated as of yesterday. It's happened since the 3 months since I got this new computer. I have tried using older versions as well as newer versions.
Comment