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  • Slip & Frag

    Hello everyone!

    It's official. Today marks the official release of Slip & Frag, the port of Quake for iOS with Google Cardboard VR technology.

    You can download it from here: https://itunes.apple.com/us/app/slip-frag/id1133244429 . Rated M (17+).

    This is the project formerly known as the iOS VR target of my "Quake For OSX" port. All I did was to add the required stuff to be able to publish it on the iOS App Store; the project continues to be available at https://github.com/izhido/Quake_For_OSX in order for anyone to look at (and compile) the source code, if desired.

    Feel free to direct any comments, questions or suggestions in my general direction . See Tewayax Studio - Contact Us for details.

    ---

    I can't believe this actually happened! I haven't even prepared real content for the web site of the project - need to start working on that ASAP!

  • #2
    I just posted a new booth to Quake Expo 2016:

    https://qexpo2016.com/slip-frag/

    I should have done that sooner. Forgot it completely, then when I remembered the Expo was already underway and thought it was too late .

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    • #3
      Good work!

      I too need to create a booth; life.

      I can't believe this actually happened! I haven't even prepared real content for the web site of the project - need to start working on that ASAP!
      Even if your booth just points to your project site, and has a nice "Science Fair" feel with promotional information, that's all you need. It also helps years in the future when there is just a 'WayBackMAchine' copy of the html, your links will be valid.

      TL;DR Rushes over to your booth to look..
      Last edited by R00k; 07-26-2016, 11:48 AM.
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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      • #4
        Finally, a reason to look into VR stuff. (I know cardboard just puts the phone in front of your face, but still, interesting.)

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        • #5
          A minor update has been posted. Here's what changed:

          - There was a persistent flickering at the right side of the screen, caused by V_DriftPitch() (which is not really needed when in VR mode). This was fixed.
          - The project was not using the latest GVRSDK, because of a multitexturing issue that caused the screen to display garbage before entering E1M1. This was also fixed.
          - Finally got to remove the model file caching at glquake/, meaning there shouldn't be any problems when replacing game assets from the original PAK files.

          The iOS app update (1.02) is (EDIT: ) available right now waiting for you to update. As usual, I'm waiting on your valuable input!
          Last edited by Izhido; 08-15-2016, 01:19 PM.

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          • #6
            This would be really cool, sadly it doesn't work neither on my iPod Touch, nor on my iPad Mini. It said it needed newer firmware to run, so I updated to latest version - still says that
            The worst thing I can be is the same as everybody else. I hate that.
            - Arnold Schwarzenegger

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