Can I have install HD content in Quakespasm? Also how do I install it? I only find Darkplace stuff.
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Quakespasm HD ?
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Quakespasm doesn't support model replacement textures.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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... right !
... but Quakespasm supports maps' HD textures:
--> see for example : http://quakeone.com/forums/quake-mod...tml#post158799
In reality Quakespasm supports only .tga textures files (no jpg, gif ...)
The textures should be put in the "texture" folder of the relative mod/map folder.
The textures should be either uncompressed or contained in .pak file (Quakespasm does not read .pk3 archives).
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Randomquake,
I also suggest the Authentic Model pack, which works with all the ports, Quakespasm included:
http://quakeone.com/forums/quake-mod...tml#post164095
The pack includes Skiffy's shambler : http://quakeone.com/forums/quake-mod...tml#post163806
and many other models that look original but are a bit more high-poly.
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If you're talking about disabling texture-filtering to get the crisp pixelated look...
I think ever quake engine which is build on gl-quake should support gl_texturemode in console?
Setting it to gl_nearest_mipmap_nearest Will give you the look of software-quakeLast edited by talisa; 08-03-2016, 02:43 PM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Originally posted by talisaIf you're talking about disabliny texture-filtering to get the crisp pixelated look...
I think ever quake engine should support gl_texturemode in console?
Setting it to gl_nearest_mipmap_nearest Will give you the look of software-quake
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Sorry but im afraid not... I mainly use darkplaces engine myself.
I do use fteqw engine but only use it for hexen, not for quake....
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But im sure spike (creator of fteqw) can prolly tell you.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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