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Retexturing in Real-Time

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  • #16
    Originally posted by Mr.Burns View Post
    I appreciate that. Unfortunately the forum only posted your reply and not Phenom's original comment and your reply about in game monster placing. My humble suggestion was aimed providing an example of how in game on the fly placement has already been done in case it may of been of use.

    Kind regards

    Monty
    You'd just do it in QuakeC, something like spawning a backpack on death just dont remove it, increase it's health to something super-duper so it can be destroyed and limit the number of dynamic items that can be spawned per player.
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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