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  • QRack Bug

    I'm having some problems with the last QRack (v1.55 Build 1452) downloaded from quakeone.com.

    When I try to load Lunaran SP1 (Concentric Devastation) I receive this message:



    But I already set the -men up to 256 and it stills not working! :/

    I'm also having problems to finish Chthon!




    ???"MISSING LIGHTING TARGETS"??? What that suppose to mean



    BTW.: I tried all this in a fresh new and 100% updated Quake installation with all QRack packs.


    TKS
    Fórum QuakeBrasil

    Lots of Quake related stuff



  • #2
    Hmm...maybe its because its suppose to be -mem not -men ...heehee just
    messing with ya!

    Try lowering it to -mem 64


    Comment


    • #3
      It says not enough RAM so lower it jeezus its going to explode!!!

      Comment


      • #4
        GL : -heapsize 256000
        WQ : -mem 256
        From the looks of things,your trying to put only 256kb into the game...add three 000's to the end and try that instead.

        *note , make sure you actually have 256mb of RAM.
        Start - Run - Inside the Type box in the Run window, type in dxdiag

        Its about thee quarters down the list.

        and IMHO , you dont need that much ram pumped into quake.even 128 is like swatting a fly with a louisville slugger
        Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

        Comment


        • #5
          Originally posted by JackHole
          Hmm...maybe its because its suppose to be -mem not -men ...heehee just
          messing with ya!

          Try lowering it to -mem 64
          For a very long period of my life I thought I was a complete retardarded. Today I'm pretty much sure!


          TKS!
          Fórum QuakeBrasil

          Lots of Quake related stuff


          Comment


          • #6
            The missing lightning targets is not in Qrack, its in the mod...
            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

            Comment


            • #7
              Originally posted by R00k
              The missing lightning targets is not in Qrack, its in the mod...
              It's not a mod, it's pak0 e1m7!

              --//--

              I have about 10 Quake links in my desktop, and I use -mem in most of it. And in the only one where the command was really needed, I wrote it wrong! o_O

              --//--

              BTW: I have 1GB of RAM

              --//--

              Some one can tell me why my screenshot has this strange aspect ratio in QRack? I believe it's using default 1024x768.

              TKS!
              Fórum QuakeBrasil

              Lots of Quake related stuff


              Comment


              • #8
                Is the FOV 90?
                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                Comment


                • #9
                  The lower the POV, the stranger the look of it! But even when I'm using 125 it's strange.

                  BTW: is the forum using some kind of random user rank? if so, what will happen when I get "Administrator"?
                  Last edited by vegetous; 03-31-2006, 10:22 AM.
                  Fórum QuakeBrasil

                  Lots of Quake related stuff


                  Comment


                  • #10
                    Worst case scenario, you could post your config in [code ] [ /code] brackets.

                    That would be very helpful.
                    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                    Comment


                    • #11
                      Unfortunally I'm at work now! -
                      vegetous @ work big room

                      But the problem is only in QRack, joequake works fine!


                      TKS!
                      Fórum QuakeBrasil

                      Lots of Quake related stuff


                      Comment


                      • #12
                        Home sweet home!

                        vegetous @ PC big chair


                        Code:
                        // Generated by Qrack
                        
                        // Key bindings
                        bind "TAB" "impulse 10"
                        bind "ESCAPE" "togglemenu"
                        bind "SPACE" "+jump"
                        bind "+" "sizeup"
                        bind "," "+moveleft"
                        bind "-" "sizedown"
                        bind "." "+moveright"
                        bind "/" "impulse 10"
                        bind "0" "impulse 10"
                        bind "1" "impulse 1"
                        bind "2" "impulse 2"
                        bind "3" "impulse 3"
                        bind "4" "impulse 4"
                        bind "5" "impulse 5"
                        bind "6" "impulse 6"
                        bind "7" "impulse 7"
                        bind "8" "impulse 8"
                        bind "9" "impulse 9"
                        bind "=" "sizeup"
                        bind "\" "+mlook"
                        bind "`" "toggleconsole"
                        bind "a" "impulse 1"
                        bind "c" "+movedown"
                        bind "d" "+moveup"
                        bind "e" "+right"
                        bind "f" "+showscores"
                        bind "l" "toggleconsole"
                        bind "q" "+moveleft"
                        bind "r" "messagemode2"
                        bind "s" "+back"
                        bind "t" "messagemode"
                        bind "v" "+lookdown"
                        bind "w" "+moveright"
                        bind "x" "+movedown"
                        bind "y" "messagemode2"
                        bind "z" "impulse 20"
                        bind "~" "toggleconsole"
                        bind "CAPSLOCK" "impulse 7 6 5 3 2"
                        bind "PAUSE" "pause"
                        bind "UPARROW" "+forward"
                        bind "DOWNARROW" "+back"
                        bind "LEFTARROW" "+moveleft"
                        bind "RIGHTARROW" "+moveright"
                        bind "ALT" "+strafe"
                        bind "CTRL" "+attack"
                        bind "SHIFT" "impulse 6"
                        bind "F1" "help"
                        bind "F2" "menu_save"
                        bind "F3" "menu_load"
                        bind "F4" "menu_options"
                        bind "F5" "menu_multiplayer"
                        bind "F6" "echo Quicksaving...; wait; save quick"
                        bind "F8" "restart"
                        bind "F9" "echo Quickloading...; wait; load quick"
                        bind "F10" "quit"
                        bind "F11" "zoom_out"
                        bind "F12" "screenshot"
                        bind "INS" "+klook"
                        bind "DEL" "+lookdown"
                        bind "PGDN" "+movedown"
                        bind "PGUP" "+moveup"
                        bind "END" "centerview"
                        bind "MOUSE1" "+attack"
                        bind "MOUSE2" "+forward"
                        bind "MWHEELUP" "impulse 10"
                        bind "MWHEELDOWN" "impulse 12"
                        
                        // Variables
                        m_look "1"
                        m_filter "0"
                        pq_smoothcam "1"
                        pq_moveup "0"
                        pq_noweapons "no weapons"
                        pq_weapons "SSG:NG:SNG:GL:RL:LG"
                        pq_ring "eyes"
                        pq_pent "pent"
                        pq_quad "quad"
                        pq_needrox "I need rockets"
                        pq_haverl "I have RL"
                        pq_needrl "I need RL"
                        cl_maxfps "1000"
                        cl_gibfilter "0"
                        cl_deadbodyfilter "0"
                        cl_bobbing "0"
                        r_grenadetrail "1"
                        r_rockettrail "1"
                        r_rocketlight "1"
                        r_explosionlight "1"
                        r_explosiontype "0"
                        r_powerupglow "2"
                        r_glowlg "1"
                        mapname "lunsp1"
                        cl_sbar "0"
                        m_side "1"
                        m_forward "1"
                        m_yaw "0.022"
                        m_pitch "0.022"
                        sensitivity "10.500000"
                        lookstrafe "0"
                        lookspring "0"
                        cl_backspeed "400"
                        cl_forwardspeed "400"
                        _cl_color "27"
                        _cl_name "tunick"
                        pq_scoreboard_pings "0"
                        pq_timer "1"
                        pq_teamscores "1"
                        scr_printstats_length "0.5"
                        scr_printstats_style "0"
                        scr_printstats "1"
                        scr_centersbar "0"
                        _snd_mixahead "0.1"
                        bgmvolume "1"
                        volume "0.2"
                        gl_flametype "0"
                        cl_teamflags "0"
                        cl_teamskin "0"
                        gl_lavasmoke "1"
                        gl_motionblur "0"
                        gl_hurtblur "0"
                        gl_deathblur "1"
                        gl_anisotropic "8"
                        gl_part_lightning "1"
                        gl_part_flames "1"
                        gl_part_inferno "1"
                        gl_part_lavasplash "1"
                        gl_part_blobs "1"
                        gl_part_telesplash "1"
                        gl_part_blood "1"
                        gl_part_gunshots "1"
                        gl_part_sparks "1"
                        gl_part_trails "1"
                        gl_part_explosions "1"
                        gl_vertexlights "1"
                        gl_caustics "1"
                        gl_detail "1"
                        gl_waterfog_density "1"
                        gl_waterfog "1"
                        gl_interpolate_transform "1"
                        gl_interpolate_animation "1"
                        r_celshading "0"
                        r_outline "0"
                        r_drawflame "1"
                        r_skyspeed "10"
                        r_skyscroll "1"
                        r_mapname_skybox "0"
                        r_skybox ""
                        r_fastturb "0"
                        r_fastsky "0"
                        r_novis "1"
                        r_dynamic "1"
                        r_wateralpha_radius "512"
                        r_wateralpha "0.4"
                        r_shadows "1.10"
                        r_drawviewmodel "1"
                        capture_dir "D:/Jogos/Quake_6/capture"
                        gl_triplebuffer "1"
                        viewsize "100"
                        fov "125"
                        gl_coronas "0"
                        gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
                        gl_max_size "2048"
                        _windowed_mouse "1"
                        vid_stretch_by_2 "1"
                        vid_config_y "600"
                        vid_config_x "800"
                        _vid_default_mode_win "3"
                        _vid_default_mode "0"
                        _vid_wait_override "0"
                        vid_nopageflip "0"
                        vid_mode "22"
                        cl_fullpitch "0"
                        pq_fullpitch "0"
                        _config_modem_hangup "AT H"
                        _config_modem_init ""
                        _config_modem_clear "ATZ"
                        _config_modem_dialtype "T"
                        _config_com_modem "1"
                        _config_com_baud "57600"
                        _config_com_irq "4"
                        _config_com_port "0x3f8"
                        hostname "omicron"
                        gl_subdivide_size "64"
                        saved4 "0"
                        saved3 "0"
                        saved2 "0"
                        saved1 "0"
                        savedgamecfg "0"
                        cmdline " -game lunsp1 -width 1024 -heigh 768 -bpp 32 -mem 128 "
                        registered "1"
                        chase_active "0"
                        gl_contrast "1.5"
                        gl_gamma "0.65"
                        v_gunkick "0"
                        cl_crossy "0"
                        cl_crossx "0"
                        crosshairsize "0.5"
                        crosshaircolor "255 255 255"
                        crosshair "3"
                        Fórum QuakeBrasil

                        Lots of Quake related stuff


                        Comment


                        • #13
                          Solved with -conwidth 320 -conheight 240 !
                          Fórum QuakeBrasil

                          Lots of Quake related stuff


                          Comment


                          • #14
                            Good!
                            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                            Comment

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