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adding .md3 models to quake

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  • adding .md3 models to quake

    I'm using Joequake 0.15, go to video options and I try to change some of the models, classic, qmb, q3 etc. Anyways on some items I will get an error saying that I don't have that model. I have Q3A so, do I just have to extract certain files from the pk3s, convert them, then place in a pak 2,3, blah blah?

    Any help is appreciated

  • #2
    Put the .md3 in the progs folder; put the textures for the .md3 in the progs folder (or is it the textures folder? It's been a while. It's one or the other.) and it should work.

    Must use JoeQuake GL 0.15, won't work with software renderer version.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #3
      very nice

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