hi im been trying out player skins and have made a one based off of zmon's nailgrunt and the blank player from the ctf fun pak, but what i was trying to do was make it so he head and axe would be diffrent [and maybe the arms but not thar yet] and still keep the colors of the players shirt's and pantss...pantses....umm leg color..but it dident worx, and they just come out blank [black]. im using qrack and stuff so i guess this is for the maker of that [ i wanna say r00k, but im not sure..i should cheak that lator] so any thing that helps will...well help..and im willing to thake a long way for this cos its looks cools.
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yet another model/texture question, qrack style
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hers what its is now
http://s302.photobucket.com/albums/n...t=qrack006.jpg
http://s302.photobucket.com/albums/n...t=qrack005.jpg
the prob is that the clothes of the player i want them to be the players colors they have choosen
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For a skin to be colored in, it has to be a 256 color Quake paletted pcx if it is an external texture.
There is a specific 16 color range for the shirt and a 16 color range for the pants.
This contains information on the palette:
http://web.archive.org/web/200705180.../Quake+Palette
According to Dr. Shadowborg, rows 2 and 7 represent the pants and shirt colors respectively. (See link).
Here is a thread where I asked similar questions about colorizing skins.
http://forums.inside3d.com/viewtopic.php?p=4801
Needless to say, unless there is a magic trick, you will be in for a little bit of work. First, you'll need the Quake palette. You can open QME and extra a player skin and open it in an image editor and then save the palette.
Step #2 would be to somehow convert the pixels you want to change colors to the rows 2 and 7 colors. If there is a nice little trick to make a selection and convert those colors, I'm unaware of such a method but maybe someone who makes skins @ Inside3d.com might know an somewhat easy method.
/That's all I knowQuakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Qrack has a fancy new way of using skins. Download the 24 bit skins pak on the qrack page and open it with pakscape/pakexplorer and look at the files to see how it works.
Here is mine:
download here if you like: http://www.quakeone.com/yellow/newskin/pak2.pak
You need qrack 1.85 and set cl_teamskins 1.
If you want I can send you the PS file for mine and you can just use that as a template to make your own?
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ill keep that in mind i got that qme just now and it has the human.mdl
this program brings that CAD and the shambler model to mind
great 2 things i must keep in mind and its already 1:12 in tha morn'
this wonderful quakeone has kept me from sleeping for a while now xD xp
--sdit at second glance i see this 'human' model isent even the quake guy...i do think i need that thing ya got :/Last edited by metchsteekle; 05-07-2008, 11:11 PM. Reason: ...i should always look twice and both ways huh?
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http://www.quakeone.com/yellow/newskin/skins.zip
The player_0_shirt and pants are used to used to show shirt/pants color.
The non-black in those will be colorized and overlayed on the player_0. So those should match up with the blank parts of the player_0.
When done move then back into the skin pak with pakscape, make sure the skin pak is in /qrack folder and named to pakx.pak where x is 1 number higher than last pak in /qrack folder, ie pak2.pak
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hmm perhaps i shall make a bunch of these skin things...i know i hear[or really see the words] that people dont use them[skins] but people have always told me im strange and i hope i can make some strange/scary/weird skins...but how do i put them for down load? perhaps i will give them to someone who knows
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Originally posted by Yellow No. 5 View PostQrack has a fancy new way of using skins. Download the 24 bit skins pak on the qrack page and open it with pakscape/pakexplorer and look at the files to see how it works.
Here is mine:
download here if you like: http://www.quakeone.com/yellow/newskin/pak2.pak
You need qrack 1.85 and set cl_teamskins 1.
If you want I can send you the PS file for mine and you can just use that as a template to make your own?
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its funny how we both had a similar idea. Prime's Ranger is cool, but I still wanted to have a face and other stuff closer to the original.
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hmmm im having truble putting 24-bit images in to qme i had to put a test one into bmp form because it wouldent accept png and when i get it in it has a way of dulling down the colors to a lower 16,or 8 bit
--heh i thought i was the only one conserned on skins, it sure felt like it
--wait i think i hav idea on futher revew of the posts
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Originally posted by metchsteekle View Posthmmm im having truble putting 24-bit images in to qme i had to put a test one into bmp form because it wouldent accept png and when i get it in it has a way of dulling down the colors to a lower 16,or 8 bit
--heh i thought i was the only one conserned on skins, it sure felt like it
--wait i think i hav idea on futher revew of the posts
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Originally posted by LockNLoad View Postits funny how we both had a similar idea. Prime's Ranger is cool, but I still wanted to have a face and other stuff closer to the original.
check out this for skin and ingame shot.
(woohoo first post )
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