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Any client support 5760 x 1200? (ATI EyeFinity)

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  • Magnus
    started a topic Any client support 5760 x 1200? (ATI EyeFinity)

    Any client support 5760 x 1200? (ATI EyeFinity)

    I just setup an EyeFinity rig with 3 24" LCD's, resolution is 5760x1200.

    I've tried proquake in GL and D3D mode and both say that res is unsupported.

    I'd love to see what super wide screen quake looks like with an FOV of like 170, lol.

  • Magnus
    replied
    The side monitors are at a 49 degree angle off of the center.

    Its setup for racing, so this allows me to see out my side windows while in the simulated car.

    Leave a comment:


  • Dreadlorde
    replied
    That looks awesome. How do you have the monitors set up? Do you have one right in front of you and the other to on the left and right at an angle, or do you have them all next to each other in a straight line?

    Leave a comment:


  • Magnus
    replied
    couple more
    Attached Files

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  • Magnus
    replied
    Some more pics.
    Attached Files

    Leave a comment:


  • Dreadlorde
    replied
    Originally posted by eieio View Post
    can you take screenshots somewhere open where you dont have two walls next to you?
    This is Quake. We has lots a walls. You can has my walls.

    Leave a comment:


  • eieio
    replied
    can you take screenshots somewhere open where you dont have two walls next to you?

    Leave a comment:


  • metchsteekle
    replied
    that day is today, eh?

    Leave a comment:


  • MH
    replied
    Originally posted by Magnus View Post
    Also, its DirectQ that i needed to set my FOV to 150 for it to seem normal.
    "fov_compatible 0"

    Must go hunting through all the places in my code where I have comments saying "someday we'll have resolutions of XXXX x YYYY and this will break"...

    Leave a comment:


  • turtlevan
    replied
    you could also try qrack & joequake


    and once you get it working we can go play some coop

    Leave a comment:


  • turtlevan
    replied
    that aspect ratio in darkplaces is gimped up

    you can try different decreasing the height or width by 1/3rd in the command line to produce the correct ratio.

    scr_conwidth is another command to help console ratio

    Leave a comment:


  • Magnus
    replied
    haha newb thats what I do.

    Doesn't work for ProQuake.

    Its not that important as I'm not going to quake on my racing rig.. it was just kinda cool to see.

    Leave a comment:


  • turtlevan
    replied
    just start it with -height & -width in the command line

    Leave a comment:


  • Magnus
    replied
    scr_centerlog 0 fixed it.

    Also, its DirectQ that i needed to set my FOV to 150 for it to seem normal.

    Those screenshots may seem nauseating, however the center display looks just as it would normally, but now there's just too extra displays on the side that increase the peripheral vision.

    In DM3 I can stand on the bridge and have both the RL window and the YA doorway in my view, lol.

    Leave a comment:


  • MH
    replied
    Console breaks look like centerprint logging to me too.

    Use "scr_screenshotformat jpg" or "scr_screenshotformat png" to get those screenshot sizes down.

    Leave a comment:

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