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Making DarkPlaces even MORE beautiful...

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  • Seven
    replied
    @ seanstar

    I am glad you like it.
    Just tested the new download Link for particles.tga. Extracting works fine with winrar and winzip.
    Maybe you still use my old link (with splitted volume ?)
    Please try downloading it again.
    And a special warm hug goes out to you for this little PN + mail, I received !

    @ Jorix

    This is what I am talking about.
    The more people share their work on this little beauty, the more usage others have.
    Thank you for your version. I will check and compare it, to find out whats new/different.
    Because you didnt comment your lines, I will try to figure out whats behind it.

    @ jakub1

    You mean, you had an effect, which was determined after you put effectinfo.txt in your id1 folder ?
    And you didnt change anything in options ?
    Thats strange...
    Does it appear again, when you delete effectinfo.txt ?
    Please try it with the "original" effectinfo.txt from the DPmod.
    I didnt see any changes after using the original /unchanged effectinfo.txt from DPmod.
    And my modifications to it only handles the trails (as described in first post)
    Your second suggestion: I never used qrack, cause of lack of time (also described above, why).

    Best wishes,
    Seven
    Last edited by Seven; 07-12-2010, 01:00 PM.

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  • jakub1
    replied
    hi seven,
    -
    thanks for these enhanced effects. blood decals look definitely better with this new brighter particlefont. as for the rest of the changes of yours - i like it and i only have two questions:
    -
    1. darkplaces has this "shell" around explosions. is there a way to turn it on while using effectinfo.txt? i quite like that old explosion efect and now it is off, no matter if i turn it on/off in the option menu.
    -
    2. this in not a question... maybe just suggestion - qrack has really good particle effects, especially enforcer's laser shots and fire (torches etc..) are much better compared to the standard darkplaces. so if you don't know what to do next, you can try to "emulate" some of these eyecandy effect :-).

    EDIT

    to Jorix: i've just tested your version of particleinfo.txt and the explosions look great. with hdr on... darkplaces in its full glory.
    Last edited by jakub1; 07-12-2010, 12:43 PM.

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  • Jorix
    replied
    I like your wizard magic changes most, it improves them a lot.
    I have been playing with this file too a while ago. The most significant change is that after every explosion dust clouds float around for a while.
    I also played around with some other things like the teleport flash. Included in the file (but disabled by renaming it) is an other more star trek like beam.
    Attached Files
    Last edited by Jorix; 07-12-2010, 11:21 AM.

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  • seanstar
    replied
    good job seven...the text file worked with nice results ingame, i still havent been able to extract the tga file though.

    thanks as well for the r_shadow_shadowmapping 1 comment...this setting added like ten fps and makes the shadows look far more natural.


    EDIT
    thanks Jorix/seven...nice job on the effects.
    i love the explosion and all the other tweaked out settings like shell hits.

    these look so good havoc should include it with dp.

    got me playing again but the problem is the monster models look bad.

    look at the head...i tend to turn off the game when i see this kind of thing.
    Last edited by seanstar; 07-17-2010, 09:18 AM.

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  • Seven
    replied
    ADDON:

    I think its worth to mention it, because it would be too sad if you missed this info:

    Lord Havoc released a new final version of DarkPlaces on 2010-04-08.
    From this build on, there is a new (better) way to calculate / display shadows.
    He calls it High-Quality-Shadowmapping (and thatīs exactly what it is !)

    It is not turned on by default, so please use this command:
    r_shadow_shadowmapping 1

    I tried to take pictures of it. You will see, that the shadows edges are no longer cutting sharp.
    Now they are kind of "washed out", what makes the visual much better.

    normal shadows: , High Quality shadows:

    Have fun.
    Seven

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  • Baker
    replied
    Nice before and after pics. Should really help someone looking to modify the effectsinfo file to get an idea of what to do.

    Very nice

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