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  • LambentHammerBurst
    replied
    As much as I hate Halo, the plasma grenade explosion would be the perfect concept for the plasma gun explosion:
    http://images-mediawiki-sites.theful...8617855126.jpg

    Obviously not as big, bright blast in the middle and the particles from the current leave a trail (similar to the knights projectile without using effectinfo.txt)

    I agree with the Enforcer's laser. It needs to give off a orangy-red light. The Laser Cannon needs the same and as to the Lava nails.
    All 3 could use the same to start off. The Laser Cannon and Enforcer just give same, just the Cannon's a bit more red. The Lava Nails more orange (maybe add a subtle flicker). A minor smoke trail for each. Laser/Lava is hot, so it would distort the air around it - heat distortion. Sadly that would be a huge FPS hit if it was possible to do. A weak smoke trail (highly transparent) can fake that effect and also give off the effect that they are hot enough to leave a trail.

    Lava ball needs a bit more of a effect too. More lighting, and maybe a small smoke trail.

    Others which I dont think are possible but maybe:
    Prox Mine smoke trail - know the original didn't have it but IMO looks so much better with one. Maybe a short thick trail that quickly disappears. So it gives off the effect the Launcher gave off a lot of force to send it out, however by the time it hits the ground the smoke is gone.

    Multi-Grenade, same as the current grenade just make it a fair amount weaker.

    Multi-Rocket - see above.

    Leave a comment:


  • jakub1
    replied
    hi seven,
    -
    nice sshots. i hope you will share your solution with the rest of us :-). as i have told you before, i would like to have these extra effects:

    - one extra effect for voreball explosion - i have an idea of blue/purple explosion that would fit the vore ball trail effect of mine

    - extra effect for multi grenade explosion - again, my idea is to create smaller version of regular grenade/rocket explosion to prevent fps drops. however, since i have replaced the explosion sprite with the transparent one, there is no annoying sprite in the center of the multigrenade explosion. i am almost fine with this effect as it is now. on the other hand, it would be nice to have an possibility to edit an color of explosion light e.g.

    - plasma explosion needs urgent care :-)

    - enforcer's laser shots are boring. bright red light around the laser would be great.

    jakub
    Last edited by jakub1; 03-19-2011, 03:27 AM.

    Leave a comment:


  • LambentHammerBurst
    replied
    Hmmm to you're saying I can remove the rocket trail flag from my multi-rocket and make a copied effect with less strength? Awesome I won't get that 5 FPS drop when I fire it lol

    Another hope - adding a GLOW to the Lava Nails. I used the Hellknight projectile flag on the model as I figured they should give off a glow and maybe a little smoke. If that's possible - that would be great (glow and a very small smoke trail which only lingers for 1/4 a second)

    Leave a comment:


  • Seven
    replied
    Dear all,

    Last night I had a dream...

    Thinking about the plasma gun issues, which OoPpEe and I discussed about, made me want to add custom effects via "effectinfo.txt" to its projectile impact.

    Also the fact, that Jakub asked me several months ago, if it would be possible to create custom effects via "effectinfo.txt" for the multi-grenade-launcher, made me search really deep in the code to be able to give him a positive answer.


    I made an interesting discovery:
    It IS possible to create custom effects to all these things via "effectinfo.txt".
    As Jakub said, that he is actually kneedeep in his round 2 fight with "effectinfo.txt", it is perfect timing, that this is now revealed.


    Just to show you what is possible, I made some quick screens with random already existing effects used for mentioned effects:

    Original / with custom "effectinfo.txt"

    /

    /

    These are just already existing effects, used for a quick demonstration, that it works. Nothing tuned/final here.


    Also the other open effects are possible:
    - Laser gun projectile impact effect
    - Multirocket launcher rockets with LESS smoke in their trail (= No FPS killer anmyore)

    Kind regards,
    Seven


    I also want to take the opportunity to THANK everybody here in this thread,
    who gave feedback and input to make this all possible. 160+ downloads is a sign,
    that people like the result.
    So expanding it, is a logical step, that will and has to be done.
    Last edited by Seven; 03-18-2011, 02:39 PM.

    Leave a comment:


  • Seven
    replied
    Originally posted by OoPpEe View Post
    A command like that for models and their textures would be VERY useful lol

    Dear OoPpEe,

    maybe this is helpful for you.
    LordHavoc says, that it does exactly what you asked for.
    fs_rescan command (allows you to load a newly installed pak/pk3 archive without quitting the game)
    fs_rescan rescans filesystem for new pack archives and any other changes
    I didnt test it, just wanted to let you know about it.

    Kind regards,
    Seven

    Leave a comment:


  • gdiddy62
    replied
    I understand the importance of family time Seven, but please down bow out too much as this forum needs your input!! You have been very helpful to me and I'm getting more confident all of the time, but...PLEASE HANG AROUND A LITTLE!

    Leave a comment:


  • Seven
    replied
    @ Jakub,

    just in case you didnt know it.
    Be sure to use this cvar in your final battle with "effectinfo.txt"
    This will save your time and nerves.

    Best regards,
    Seven

    Leave a comment:


  • osjclatchford
    replied
    Originally posted by Seven View Post
    ...Unfortunately I planned to draw back a little from this forum, because of my family.
    But how could I ? Damn, I am addicted...
    Thats good I thought it was just me with this dilema!

    Leave a comment:


  • Seven
    replied
    jakub1,

    A very warm welcome to you my friend !

    I am really glad, that you came back to the roots
    ...where it all began.

    Yes, it is definitely true. Magical things happened here the last months.
    Even Ruohis himself is active again.

    Quakeone.com is really the place to be

    Unfortunately I planned to draw back a little from this forum, because of my family.
    But how could I ? Damn, I am addicted.

    Best wishes,
    Seven

    Leave a comment:


  • jakub1
    replied
    hi seven,
    -
    thanks for the tip regarding the globe sprite. i've completely missed that item pack. i don't use explosion sprite 'cause it looks bad together with the particle-based explosion, but i will definitely try the other sprites from that pack. i'm back to serious quakeing after a few months hiatus... there are so many releases - models, skins etc.. right now, i'm again knee deep in my effectinfo.txt, trying/tweaking...
    -
    jakub

    Leave a comment:


  • osjclatchford
    replied
    thanks seven, many thanks as usual, and gdiddy62, awesome sprite work there, I'm using it now!

    *edit* sorry meant seanstar, there!
    Last edited by osjclatchford; 05-19-2011, 12:31 AM.

    Leave a comment:


  • Seven
    replied
    osjclatchford,

    visit QRP´s beautiful new website here.
    Go to their Download page and grab the "Item textures v.0.73 - December 24, 2010".
    Dont forget to post a "Thank you" in their thread if you like it.
    Unfortunately that is something many people seem to forget these days...

    The sprite files are in the progs folder.

    Dont worry the 55MB file, there are also other goodies in there
    (check their screenshot page to see them)

    Kind regards,
    Seven

    Leave a comment:


  • osjclatchford
    replied
    Originally posted by Seven View Post
    ...Many Quake sprite replacements are already available.
    Just recently Moon[Drunk] & My-Key released a couple new ones in his awesome pack...
    hmm, I'd love those bubble and torch/globe light sprites but not sure which of those files to dowload to get them, are they available seperately at all?

    Leave a comment:


  • gdiddy62
    replied
    Sean and Seven,
    You guys are great! Thanks so much for sharing your efforts with the rest of us. Sean, I'm Jeff from the Youtube request for the SR8 by the way. How about your rocketlauncher model, would you mind sharing it. My Quake has so many options with all of the ammo, weapons, textures and monster models, it's like playing a new game each time! I'm so glad I stumbled upon this forum and the people here are great and so patient with Newbs like me.
    Regards gents
    Jeff

    Leave a comment:


  • seanstar
    replied
    hi

    i made these textures last night...my wife told me they're great=P


    i need a new s_explod.spr with more frames...i made my own but the game doesnt pick it up.


    anyway this is what i came up with and i like it prettty much.



    here are the textures in a pk3
    http://www.quaketastic.com/upload/fi...s/s_explod.rar

    Leave a comment:

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