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  • Das_Offertorium
    replied
    Hi TKJ,
    danke für deine Antwort. Ich habe dir Berechtigungen noch einmal überprüft, sieht soweit alles ganz gut aus. Da der Fehler nur auftritt, wenn ich den Server mit Screen, also im Hintergrund, starte, scheint der Fehler in der Kombination zu liegen. Starte ich den Server in einer laufenden Sitzung tritt der Fehler nicht auf.

    Danke für den Hinweis mit FTE, ich schau mir das mal an.

    Gruß
    Das_Offertorium

    Leave a comment:


  • TheKillingJoke
    replied
    Hallo Das_Offertorium,
    segfault ist kurz für segmentation fault oder segmentation violation und wird oft ausgegeben wenn das Programm auf etwas zugreifen will, das entweder kaputt ist oder keinen Zugriff erlaubt. -> https://de.wikipedia.org/wiki/Schutzverletzung

    Dürfte Dir aber kaum weiter helfen. Das einzige was ich versuchen würde ist den Ordner und alle Quake übergeordneten Ordner auf Schreibschutz zu überprüfen und den ggf zu entfernen. Ist aber voll ins blaue geschossen, weil ich mich mit ubuntu sowas von gar nicht auskenne, da könnte ich genauere Aussagen über das bauen von Raketen abgeben.

    Ansonsten gibt's noch die FTE engine, die ist technisch gesehen sogar um einiges besser : http://fte.triptohell.info/
    Keine Ahnung ob die auf ubuntu funktioniert. Denke aber wenn DP da läuft, dann erst recht FTE.

    Gruß,
    TKJ.

    Leave a comment:


  • Das_Offertorium
    replied
    Hi There,
    with the Beta from 20170829 i can't run the Server Headless (with screen) on Ubuntu. I found this Line in my Syslog:
    "segfault at 10092b29f ip 0000000000403e3b sp 00007ffeadf2ea30 error 6 in darkplaces-linux-x86_64-dedicated[400000+2ea000"

    I switch back to Darkplaces Version from 20070311 and all works fine. Sry for my bad Englisch, i am from Germany.

    Greetings
    Das_Offertorium

    Leave a comment:


  • Mugwump
    replied
    Thanks for the heads-up, Seven!

    Leave a comment:


  • Seven
    replied
    Hello,

    A new Beta build from Darkplaces has been released 20170829.

    Thank You LordHavoc

    Best wishes,
    Seven

    Leave a comment:


  • talisa
    replied
    hmmm..... it seems that the maps in the download of mapjam9 that i had were corrupted.


    just to make sure it wasnt anything in my setup, i grabbed only the files from the steam download of quake,
    threw quakespasm in the steam quake-folder, dropped quoth and mapjam9 in there, loaded up the same map.... and the issue was still there


    so i decided to re-download mapjam9 and extracted the files into the jam9 folder letting them override all files from the previous download,
    and now everything is ok, the correct textures show up and there are no more issues with level-geometry dissapearing behind the {kgrXXX textures

    so somehow the map-files from my previous download of mapjam9 were corrupted. everything is fine now though after a re-download


    .


    regarding DP and alpha-textures:
    yeah that was the part that most confused me, because ive made HD textures with alpha before
    and never before saw that same issue in any maps that had replacement textures with transparency in them

    so i was flabbergasted why i suddenly had those issues in the mapjam9 maps....
    and it turned i wasnt doing anything wrong out but somehow the maps i had were corrupted
    Last edited by talisa; 08-14-2017, 02:05 PM.

    Leave a comment:


  • Seven
    replied
    Hello talisa,

    There is no issue on my side.
    The {kgrxxxx textures work fine in Darkplaces.
    The original from the mapjam9 pack as well as replacement textures for them.

    These are examples how the original mapjam9 looks in Darkplaces:







    With a different replacement texture they can look like this:





    By the way, the map area from your screenshot looks like this for me:



    There seems to be something wrong in your setup ?


    Remember:
    Darkplaces supports alpha textures with the "{" letter at the beginning (be sure to use color 255 for internals, or an alpha layer for externals).

    Regards,
    Seven

    Leave a comment:


  • talisa
    replied
    it happens with all of the {kgr textures that are used in mapjam9, the metal beam textures which have transparency

    Leave a comment:


  • Mugwump
    replied
    Hey Tal! I can ask at Func_ on your behalf if you want. Is this happening in a specific map?

    Leave a comment:


  • talisa
    replied
    anybody know if there is a way to fix this?

    most if not all level-geometry thats behind these textures just simply dissapears from view

    this is from mapjam9, and it happens with all the kgr textures that have transparency.
    ive checked and it also happens with the original textures, and it also seems to happen in quakespasm

    .

    if it helps in any way, im using the 2016-09-22th build of darkplaces,
    and the quakespasm build that i tested it with is the ADmod build https://www.quaddicted.com/reviews/ad_sepulcher.html

    Leave a comment:


  • Seven
    replied
    Hello,

    Just a quick heads-up:
    A new Beta build from Darkplaces has been released recently. Fixing bugs.
    Lord Havoc is listening to all bugreports that are sent to him... trying to fix them.

    As posted earlier, always keep an eye on the history log file here

    Thank You LordHavoc

    Best wishes,
    Seven

    Leave a comment:


  • Seven
    replied
    Originally posted by vibok View Post
    Hello. Downloaded darkplaces recently, and I have some problems with it.

    Game reacts weirdly to alt-down. Sometimes it loads quicksave (if I bind c to quickload), sometimes it shoots (if ctrl is binded to shooting), sometimes it does nothing (as I hope it would always do). I use alt-up alt-down to change volume, so it's highly inconvenient for me.

    Game keeps rebinding keys I'm trying to unbind. I'm unbinding ctrl, and after restarting it shoots again.

    Game rewrites my config file. I'm trying to make it carefully edited, but game keeps rearranging lines by itself.


    I'm a wannabe programmer, and I hope to understand the source code one day, so the more technical details you throw at me - the better. At the moment I'm curious where the keyboard handling is happening in the source code, and where the main() is. Maybe I'll try to compile it later, maybe I'll be lucky with that.

    Your config.cfg file gets edited at startup because of the default.cfg file (or autoexec of course).
    You can change load orders inside your quake.rc file.

    To avoid your issue you could always put an empty default.cfg into your mod folder. That will override/suppress any default.cfg in darkplaces.

    That issue/behaviour is engine independent by the way.

    Have fun,
    Seven

    Leave a comment:


  • ijazz
    replied
    https://qexpo2016.com/wp-content/upl...ttershader.jpg

    Oh my god.

    Leave a comment:


  • vibok
    replied
    Hello. Downloaded darkplaces recently, and I have some problems with it.

    Game reacts weirdly to alt-down. Sometimes it loads quicksave (if I bind c to quickload), sometimes it shoots (if ctrl is binded to shooting), sometimes it does nothing (as I hope it would always do). I use alt-up alt-down to change volume, so it's highly inconvenient for me.

    Game keeps rebinding keys I'm trying to unbind. I'm unbinding ctrl, and after restarting it shoots again.

    Game rewrites my config file. I'm trying to make it carefully edited, but game keeps rearranging lines by itself.

    I'm a wannabe programmer, and I hope to understand the source code one day, so the more technical details you throw at me - the better. At the moment I'm curious where the keyboard handling is happening in the source code, and where the main() is. Maybe I'll try to compile it later, maybe I'll be lucky with that.

    Leave a comment:


  • enderandrew
    replied
    Originally posted by bfg666 View Post
    I didn't know Xolve made a new Epsilon build. Still, if it was done correctly it shouldn't cause errors with the latest DP builds.
    Yep, he has a recent Epsilon build, and the only thing outdated in it is SMC. But he ripped out and doesn't include most of SMC, not liking many of the changes. He only really includes a bare portion of an older SMC for weather effects, and the reflect overload.

    If you run the latest Epsilon as packaged, it works. However, the latest DP builds break two things:

    1. A texture script from Reflect Overload, which is fixed elsewhere.
    2. Some of the map effects (steam coming up from the lava, window beam, etc) stop working with his included autoexec.cfg, config.cfg, effectsinfo.txt settings. I wiped his files and made my own config files and got the map effects working again eventually. I need to spend more time identifying which setting specifically breaks these effects with recent DP builds. Once I have more specific info, I'll post a bug report for it.

    I also noted that when I was outputting to a log file that there used to be messages that the folders it wanted to use where not writable (even though they were) and DP wasn't using it. So it put autoexec.cfg, my saves, etc. directly in the folder I was running DP from. But now with the latest builds, it is putting them in my user profile and not the main DP folder.

    C:\Users\USERNAME\Documents\my games\darkplaces\id1

    For those opposed to looking at log files, reading them is how you find bugs like these and fix them.

    Leave a comment:

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