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What item + item_texture packs are you using with DP?

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  • keropi
    started a topic What item + item_texture packs are you using with DP?

    What item + item_texture packs are you using with DP?

    One more noob question from me

    I still use darkplaces-qrp-remodel-plus-plagues-pack.pk3 (from 2007 IIRC) for game items , is there a newer one?
    I have installed QRP's new QRP_item_textures_v.0.73.pk3 (after deleting the weapon textures because I just did not like them) but that does not include medpacks, keys, ammo etc...
    Any suggestions?
    thanks for any info!

  • FC Zvyozdochka
    replied
    Dani, it is only suitable when average FPS is about 1.5 or more times larger than refresh rate. If it is not so - than VSync won't give any advantages.

    Leave a comment:


  • DaniOcampo1992
    replied
    The only difference I see activating it, is the fps drop..

    Leave a comment:


  • keropi
    replied
    vsync basically forces the graphics card to render only as many frames as the screen refresh is... for example: 60hz refresh rate = 60 fps , no less - no more , so every hz gets it's own frame... that eliminates screen tearing and gives the impression of ultra-smooth motion...

    Leave a comment:


  • DaniOcampo1992
    replied
    I'm really not sure what the V-sync is, but I know that deactivating it you'll have a performance raise..

    And thanks Seven, I'll try the .lit files..

    Leave a comment:


  • keropi
    replied
    that's why I quoted "issue" in lack for a better word

    Leave a comment:


  • Seven
    replied
    If something helps, dont ask too much
    ...and for sure dont call it an "issue".
    Maybe it is Hardware depending, so for some it helps more, for some less.
    For me it gives around 20% more fps.

    Leave a comment:


  • keropi
    replied
    Originally posted by Seven View Post
    [...]
    Keropi,

    you should try and turn your V-Sync OFF,
    it will raise your fps quite much (also in this situation that you described)
    really? vsync OFF would help? I will try it but I am not a fan of non-vsync action
    I assume this is a specific DP "issue" ?

    Leave a comment:


  • Seven
    replied
    Originally posted by daniocampo1992 View Post
    Does the .lit files drop the fps?

    Nice pics keropi!

    Hello Dani,

    No, the .lit files will not change a thing on your fps.
    With or without .lit files, your fps will stay identical.

    So it is safe to use them

    The experience, that keropi described is based on RT world enabled and .rtlights.
    This behaviour is strongly depending on your hardware type.


    Keropi,

    you should try and turn your V-Sync OFF,
    it will raise your fps quite much (also in this situation that you described)

    Leave a comment:


  • keropi
    replied
    Originally posted by daniocampo1992 View Post
    Does the .lit files drop the fps?

    Nice pics keropi!
    Thanks!
    There is a certain point on the 1st mision of the Rome levels , in the beginning where you kill the 1st ogre and you get the nailgun and some lava nails. Then you take a water-slide that drops you into a pool. (really on the very beginning of the level).
    So on my setup (q9300/560ti) I stop on the edge of the waterslide before I fall in the pool.
    I have all .lit/.dlit/rtlight files in my /rogue/ directory and RT World lightning is ON.
    With 0 RT World lightmaps I get a solid 60fps (vsync is always ON)
    With more RT World lightmaps the framerate drops to ~30 and way more in the pool area, it even dropped to 15-17fps...

    Leave a comment:


  • LambentHammerBurst
    replied
    @Seven yeah got them confused. Yeah the .lit files and Alfader did them for Rogue, keep the .lit files for MP1/ID1 with the rtlights for the best effects.

    Leave a comment:


  • DaniOcampo1992
    replied
    Does the .lit files drop the fps?

    Nice pics keropi!

    Leave a comment:


  • Seven
    replied
    I dont understand what OoPpEe meant with .dlight´s for Rogue.

    There are no .dlit files inside any of Romi´s .rtlights packs.
    In Romi´s ID1 pack, there are only cubemaps + .rtlights
    In Romi´s Hipnotic pack, there are only .rtlights

    If you want to have colored lights in Rogue, you must use Alfader´s Rogue .LIT file pack.


    .lit files as well as .dlit files are map specific and cannot be used in another map.

    Here is a screenshot comparism using:
    - only inkub0´s .rtlights (left)
    - inkub0´s .rtlights + Alfader´s .lit files (right)



    Regards,
    Seven

    Leave a comment:


  • osjclatchford
    replied
    I dont use lightmaps either for the exact same reasons, Its not so good on my machine and actually ruins the atmosphere but I suppose it all depends on your hardware...
    Still, this does make some maps look better but perform terribly; e1m8/e3m5 for instance...

    ...oh and I think that is the best before/after screenshot I've ever seen all that effort with both machines, class!

    Leave a comment:


  • keropi
    replied
    awesome! no need to upload a thing, I have "light_files_rogue.pk3" that is romir's
    will make a "custom pk3" !!
    thanks for the heads up!

    edit: deleted some stuff from my post, I found the answers by trial-and-error
    It appears that I like RT world lighting but with 0 lightmaps. Adding lightmaps make the game too bright, I don't like it and it affects performance too... my [email protected] + 8GB RAM + 560ti-oc-edition system struggles in some parts...!

    I took 2 crappy pics , on the left my new pc and on the right my p200mmx dos-only machine , running quake in vga mode:

    without lightmaps:


    with lightmaps:


    full lightmaps is just too bright for my taste...
    Last edited by keropi; 05-10-2011, 03:42 PM.

    Leave a comment:

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