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  • Mindf!3ldzX
    started a topic DarkPlaces

    DarkPlaces

    I can't get r_glsl_ commands to do anything of noticable effects (like on DM3,outside Pent area. Rocks simply wont start looking rocky?

    Pretty Water is looks like this

  • Seven
    replied
    Hello Mindz,

    You might want to read this thread.

    I saw your PM, but it seems to be answered now already.

    Please look into this post to see some samples (you maybe expect too much): click
    Remember, that bluntz used an "insane" offset-scale value of "0.2" to achieve the visual in his screens here

    And in case you do not use a Windows OS (maybe MAC ?), Peter Tron made a thread with valuable tips.

    Best wishes,
    Seven

    Leave a comment:


  • Mindf!3ldzX
    replied
    pretty water fixed.
    r_glsl_ still being ARG.trying another release. (suggested1)

    Leave a comment:


  • talisa
    replied
    if you already used 'r_glsl_offsetmapping 1'
    try using 'r_glsl_offsetmapping_scale 0.05' if you didnt use that command yet

    oh, and if that still doesnt work, try using another darkplaces build. i know that in some builds offsetmapping is disabled.
    i myself use this build, which was recommended to me by seven: darkplaces-20110702

    Leave a comment:


  • Mindf!3ldzX
    replied
    I have normalmap and normalmap addon

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  • talisa
    replied
    try using 'r_texture_dds_load 1'
    you need to turn it on when using pretty water cuz it uses dds textures


    and about r_glsl cvars doing nothing:
    did you also install QRPs normalmap add-on pk3?
    cuz if you dont have the additional normal maps installed turning on offsetmapping wont do a thing

    Leave a comment:

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