I want to make the monsters have a chance of dropping a new item that gives the player a small amount of health. Similar to the hearts in Blood.
I can easily figure out how to make the backpacks drop health, but not how to make the enemies have a chance of dropping a separate new item with it's own model/sound etc.
I would probably have it be a random chance to drop the life pickup or possibly every time if the player does enough damage to gib the enemies.
Thanks.
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on a side note, I'm trying to get this tutorial working, but it doesn't wanna compile. http://www.inside3d.com/showtutorial.php?id=230
I keep getting an error:
fight.qc: 149: error: Unknown Value "ideal_pitch"
fight.qc: 149: error: "." - not a name
I can easily figure out how to make the backpacks drop health, but not how to make the enemies have a chance of dropping a separate new item with it's own model/sound etc.
I would probably have it be a random chance to drop the life pickup or possibly every time if the player does enough damage to gib the enemies.
Thanks.
***
on a side note, I'm trying to get this tutorial working, but it doesn't wanna compile. http://www.inside3d.com/showtutorial.php?id=230
I keep getting an error:
fight.qc: 149: error: Unknown Value "ideal_pitch"
fight.qc: 149: error: "." - not a name
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