Hello,
I want to try to build a game out of darkplaces source port. Could be a lifetime project as I don't have a lot of spare time but i've been thinking about it for some years now. My coding skills are pretty bad as i'm more into gfx and sound design. So i'm looking for some help doing the code part.
I would like to replace models with hd 2d (animated)sprites - (weapons-ennemies-effects-projectiles-items,etc...). I know that some already achieved this like the wolf3d port and Retroblazer. It's the only thing I need for the moment. Beggining with a quake one semi-2D mod for testing purposes, and maybe switching to a total conversion if it's working good.
For the history, i've been using some mapping tools in the past, hammer and radiant. And did lots of textures/skins back in the day of HL1@WON, for friends and our local lan parties. But i focused on audio the past ten years..
Dreaming of an old school esoteric/dark/ambient/maze/bloody shooter.
sorry for my not-good-english and thanks for reading.
Ayyynn
I want to try to build a game out of darkplaces source port. Could be a lifetime project as I don't have a lot of spare time but i've been thinking about it for some years now. My coding skills are pretty bad as i'm more into gfx and sound design. So i'm looking for some help doing the code part.
I would like to replace models with hd 2d (animated)sprites - (weapons-ennemies-effects-projectiles-items,etc...). I know that some already achieved this like the wolf3d port and Retroblazer. It's the only thing I need for the moment. Beggining with a quake one semi-2D mod for testing purposes, and maybe switching to a total conversion if it's working good.
For the history, i've been using some mapping tools in the past, hammer and radiant. And did lots of textures/skins back in the day of HL1@WON, for friends and our local lan parties. But i focused on audio the past ten years..
Dreaming of an old school esoteric/dark/ambient/maze/bloody shooter.
sorry for my not-good-english and thanks for reading.
Ayyynn
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