Morning all.
I have been working in my limited spare time at creating some alternative versions of popular Quake One ID and custom maps for a little project of mine. I have been using Blender and loading them in to a modern game engine to play test them. Now I freely admit that I am an awful mapper and are artistically challenged, and as it's taking some considerable time to produce them I wondered if anyone could recommend a simple, easy to use utility that would take a BSP and convert it to a Blender file that I could modify?
Unfortunately https://developer.blender.org/F24898 give me the menu option to import / export bsp files but returned a 100% failure rate. So if any one has any constructive, helpful suggestions for an easy newbie friendly way of doing this I would be grateful if you would be kind enough to post them below.
Many thanks
Monty
I have been working in my limited spare time at creating some alternative versions of popular Quake One ID and custom maps for a little project of mine. I have been using Blender and loading them in to a modern game engine to play test them. Now I freely admit that I am an awful mapper and are artistically challenged, and as it's taking some considerable time to produce them I wondered if anyone could recommend a simple, easy to use utility that would take a BSP and convert it to a Blender file that I could modify?
Unfortunately https://developer.blender.org/F24898 give me the menu option to import / export bsp files but returned a 100% failure rate. So if any one has any constructive, helpful suggestions for an easy newbie friendly way of doing this I would be grateful if you would be kind enough to post them below.
Many thanks
Monty
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