I thought of an idea for your CleanQC 1.01
but I had a bit of difficulty locating the new repo at https://gitlab.com/quakec-v1-01-clea...ec-v1-01-clean to see if it was implemented. Anyway ...
One of the easily fixed deficiencies in progs 1.06 is the lack of deathmatch 3.
Virtually every server mod has deathmatch 3, but it is easily forgotten that the place that doesn't have deathmatch 3 is the Quake sitting on everyone's hard drive.
The old thread is locked. Maybe the timeout should be 3 years instead of 1 year?
/Just a thought. I don't know if you are still working on that or if it is still active these days, but wanted to put out the idea.
You just change items.qc line 471 -- if (deathmatch == 2 || deathmatch == 3 /* <--- added this part */ || coop)
At ammo_touch(), before (self.think = SUB_regen; ) add:
if (deathmatch == 3)
self.nextthink = time + 15;
but I had a bit of difficulty locating the new repo at https://gitlab.com/quakec-v1-01-clea...ec-v1-01-clean to see if it was implemented. Anyway ...
One of the easily fixed deficiencies in progs 1.06 is the lack of deathmatch 3.
Virtually every server mod has deathmatch 3, but it is easily forgotten that the place that doesn't have deathmatch 3 is the Quake sitting on everyone's hard drive.
The old thread is locked. Maybe the timeout should be 3 years instead of 1 year?
/Just a thought. I don't know if you are still working on that or if it is still active these days, but wanted to put out the idea.
You just change items.qc line 471 -- if (deathmatch == 2 || deathmatch == 3 /* <--- added this part */ || coop)
At ammo_touch(), before (self.think = SUB_regen; ) add:
if (deathmatch == 3)
self.nextthink = time + 15;
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