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Blood/Gore/Splats - Particles/Sprites Mix

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  • Blood/Gore/Splats - Particles/Sprites Mix

    Hello again!

    I'm slowly learning stuff in every directions to build my unfinishable sprite-based mod(orTC?), got some test maps, new weapons in and i'm currently playing with all the bloody effects/audio.

    I did the old inside3d tutorials for blood splats, ripped some code off the small mod compilation, tried brutalmod and i just found an old quake port, it's called Engoo from "leilei". I only tried engoo v2.77 and felt in love with the highest setting for gore, marvelous particle behaviour with nice audio! (Headpop mod is also good!)

    >> I was wondering if i could get a similar particle effect using qc in darkplaces as i think that the engoo gore particle behaviour is engine coded.

    Looking forward to mix the old square lovely particles of quake and sprites/splats/2d gibs for gore.

    I currently have some gore effect with flying sprites and some that drips down on walls with buggy positions.

    edit: quick record of engoo particle gore :

    [ame]http://www.youtube.com/watch?v=OKAimw05pUI[/ame]


    regards
    Last edited by ayyynn; 10-31-2016, 04:55 AM.

  • #2
    that would be awesome! I wish i had something helpful to tell you but I don't know much to anything about QC. Ive always wanted to see bloodsplats added into an engine you know, sort of like how they look in GZdoom? made to look like as if they've always been in quake?

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    • #3
      Xonotic has some pretty bloody gibs if you want, not quite as splattery as the engoo ones, but they work with Darkplaces for sure.

      Comment


      • #4
        Originally posted by Julius View Post
        Xonotic has some pretty bloody gibs if you want, not quite as splattery as the engoo ones, but they work with Darkplaces for sure.
        Thanks, i will check this!

        Comment


        • #5
          The next SMC update will have an option for increased gore.
          ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
          ♪ What a glorious feelin' I'm haaaaaaappy again ♪

          Comment


          • #6
            Originally posted by ayyynn View Post
            Hello again!
            Hello again ayyynn,

            a new post - a new thread, as always.
            A good way to clutter your questions regarding the same topic



            Originally posted by ayyynn View Post
            I'm slowly learning stuff in every directions to build my unfinishable sprite-based mod(orTC?), got some test maps, new weapons in and i'm currently playing with all the bloody effects/audio.
            That is great news !



            Originally posted by ayyynn View Post
            I was wondering if i could get a similar particle effect using qc in darkplaces
            Yes, absolutely.
            It is just a custom TR_BLOOD !

            To achieve a 90% identical (compared to your youtube clip) effect in darkplaces, you only need to do the following:
            - download SMC (v5.41 is enough)
            - open effectinfo.txt and find this effectnum: effect gibfliesblack_plus_blood_spit
            - you will find 3 blocks with the same effect name.
            - replace the second block (which handles the blood trail) with this block:
            I commented all lines for you so that you understand what they are doing.
            Read this page for more details.
            Code:
            effect gibfliesblack_plus_blood_spit	// modify this effectnum, as it is SMCs default gib-trail effect
            trailspacing 5				// raise the particle spawn count from 20 to every 5 quake-units
            type blood				// use blood type particle properties (as it fits to used particlefont.tga)
            tex 24 31				// use 4th particlefont texture row (8 different random textures)
            size 4 8				// set the random particle size a bit bigger
            alpha 225 275 50			// make them opaque to better see them and let them fade slower
            bounce -1				// "0" would not spawn decals
            airfriction 4				// make the blood particle form a better trail (stop their movement)... 			
            gravity 0.6				// ...after that make them fall slowly on ground. like in the clip.
            liquidfriction 5			// make the blood particle form a better trail (stop their movement) in water
            velocityjitter 60 60 100		// define the trails overall xyz shape here. Make it a little wider.
            velocitymultiplier 0.5			// follow qcs velocity that much
            Now, to satisfy your blood lust, edit this cvar in your smc_config.cfg. It will increase monsters gib quantity from "3" to "6":
            set gibsmultiplier 2

            Start your game, load up e1m1, give yourself the rocket launcher and kill those grunts. It will look just like your youtube clip.
            As mentioned below, use SMCs fleshsplat to add dripping meat chunks that slowly slide down walls and bleed.



            Originally posted by ayyynn View Post
            Looking forward to mix the old square lovely particles of quake and sprites/splats/2d gibs for gore.

            I currently have some gore effect with flying sprites and some that drips down on walls with buggy positions.
            You can use the fleshsplat feature from the SMC for the dripping down on walls, which is an extended version from Nahuels initial fleshsplat.




            Originally posted by Julius View Post
            Xonotic has some pretty bloody gibs if you want, not quite as splattery as the engoo ones, but they work with Darkplaces for sure.
            The blood that you see in the engoo clip has nothing to do with gib models. It is the TR_BLOOD effect (in original quake), or any other effect in mods that you see.



            Originally posted by bfg666 View Post
            The next SMC update will have an option for increased gore.
            Why should people wait for next SMC release ? It already has lots of extra blood/gore options in current version.

            Their cvars are all documented in the smc_config.cfg. You only have to enable/adjust them if you want:
            HUD_blood_splatter
            painskin_transparency
            ragdoll
            twitching_corpses
            monster_bleeding
            monster_blood_puddles
            gibsmultiplier
            gibsexplode
            heartgib
            kickgibs
            blood_spitting_gibs
            fleshsplat
            bloodextension
            gibs_interact_with_liquids

            Development for next SMC build has been put on hold due to lack of community interest/feedback. Nobody needs/wants a new SMC anyway.
            That gives me a lot of freetime for other things I wanted to do since a long time. Which is good

            Best regards,
            Seven

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            • #7
              Thanks for your amazing answers Seven. I Almost got what i need for the bloody effects! Just need more time to work on it!

              regards

              Comment


              • #8
                Originally posted by Seven View Post
                Why should people wait for next SMC release ? It already has lots of extra blood/gore options in current version.
                I know, I was just saying the next version will have more.

                Development for next SMC build has been put on hold due to lack of community interest/feedback. Nobody needs/wants a new SMC anyway.
                Wait, what? It's not April Fools' Day! Are you seriously telling us that you're shelving it after teasing us with all these new cool features?
                ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                ♪ What a glorious feelin' I'm haaaaaaappy again ♪

                Comment

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