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  • Client side prediction

    How it works? what the idea?
    i want also back port it from QuakeWorld to Quake1
    or there any Quake1 clients that can do prediction?

    I think its some kind of buffer with size of ping , where we store client commands that sends to server after (ping time) and first element removes from array, shift array and add next client command?
    Hexen:Edge of Chaos: News - my most awaiting game
    Qtracker - for easy searching of Quake and HeXen II servers
    HeXen II: All Source Ports List - i am collecting everything for HeXen II
    HeXen II Files - under development
    Me at Facebook - want play hexen2 multiplayer write me
    hexen2 ftp
    hexen2 maps, mods, addons, etc, torrent

  • #2
    DarkPlaces and FTE do prediction.

    Quakeworld is explained a bit in this link: Quake Source Code Review

    The Quake and Quakeworld source code are open source. Compare the differences, the differences are concentrated in just a few different files.

    Network code is the Mt. Everest of low-level programming. Few people can do low-level coding, and very few of those can do network code.

    Hope you like sockets, acks, checksumming packets and calculating transit time for the prediction.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #3
      Thank you very much.
      Darkplaces can connect to QW and Q1 servers and both i feels unpredicted, how i can turn it on?
      FTE i used to think it only works with QW but it can connect to Q1 =) nice, QW predicted, Q1 unpredicted.
      Any settings?
      Hexen:Edge of Chaos: News - my most awaiting game
      Qtracker - for easy searching of Quake and HeXen II servers
      HeXen II: All Source Ports List - i am collecting everything for HeXen II
      HeXen II Files - under development
      Me at Facebook - want play hexen2 multiplayer write me
      hexen2 ftp
      hexen2 maps, mods, addons, etc, torrent

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      • #4
        DarkPlaces always work fine for me if I use it to connect to a Quakeworld server.

        I never have touched any settings, and don't know what they would be.

        Maybe you should try a different server.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

        Comment


        • #5
          In DarkPlaces, cl_movement 1 toggles the client-side prediction code. Though, I think it's only for DP7 and QW protocols; does nothing on a netQuake server.

          I think it was added as people using 20ms ping on a DP server didnt want/need it. I dunno. I play fine on a protocol 15 server at sub 20 ms ping, as long as the ticrate is low enough.
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • #6
            Thank you its do want i want for DP, and there is no clients with client side prediction for netQuake? protocol 15? (just regular Quake1).

            Did it possible theoreticaly to implement it? or it affect protocol?

            i playing with ping 80+ even sometimes 200 so it very feels for me.

            like i press forward key and release it after 200miliseconds player do movement, it feels like i drunk there =)
            Hexen:Edge of Chaos: News - my most awaiting game
            Qtracker - for easy searching of Quake and HeXen II servers
            HeXen II: All Source Ports List - i am collecting everything for HeXen II
            HeXen II Files - under development
            Me at Facebook - want play hexen2 multiplayer write me
            hexen2 ftp
            hexen2 maps, mods, addons, etc, torrent

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            • #7
              protocol 15 has no input frame acks, nor any way to tell which server tics reused which input frames
              Some Game Thing

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              • #8
                Spike what it means? it means not possible to make client side prediction?
                Hexen:Edge of Chaos: News - my most awaiting game
                Qtracker - for easy searching of Quake and HeXen II servers
                HeXen II: All Source Ports List - i am collecting everything for HeXen II
                HeXen II Files - under development
                Me at Facebook - want play hexen2 multiplayer write me
                hexen2 ftp
                hexen2 maps, mods, addons, etc, torrent

                Comment


                • #9
                  information about the server's cvars is also missing.
                  just one of those three reasons alone is enough for prediction to be unplayable or too unreliable.

                  or just pick a server nearer to you.
                  Some Game Thing

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