I see there's a thread up regarding Darkplaces and colliding using models. Is there similar functionality in FTE?
The thread is here
http://quakeone.com/forum/quake-help...ision-question
Apparently DP does this by setting the entity's .solid field to SOLID_BSP and setting it's bounding box to be larger than the model. I've tried this with FTE using the regular player.mdl but it doesn't work.
The thread is here
http://quakeone.com/forum/quake-help...ision-question
Apparently DP does this by setting the entity's .solid field to SOLID_BSP and setting it's bounding box to be larger than the model. I've tried this with FTE using the regular player.mdl but it doesn't work.
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