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map DDM_III
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LoL that applies to the marco's for connecting to a serverOriginally posted by IEEE 802.11 View PostWell there's your problem!Code:Edited by: Ler R. SterŪ
thus alias crapname (crapname = hot link name / shortcut name) "connect fuck.quake.cum:26666"
sometimes echo is included sometimes not... also working on a c program to do it without typing the shit into a cfg file.
But anyways, it's not (EDITED BY ler) as in (i modified proquake) as i didn't, doubt i would ever....
If i ever understood quakes vars, and structures, if i was going to change anything it'd just likely be something that pissed me off, like (inaccurate ping tables) in the tab key.
When ping cmd in console gives u a different result and whereas tab key (+showscores) says it's statically stuck at this PING (till hours later when it fixes it self some how.... >_<
Likely a bug, in proquake no idea tho.
But whatever.
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Well We do play the new map I made. But, unfortunatly its not in the map's warp list. So the only way we play it is when I'm on to switch it. Its really fun though for a 5-5 or more because of the size of it. Im also working on a new one that will be a little smaller and should run better so that we can move away from that same ole boring DM3. Trust me I'm all about Change and Different Levels for CA, but, we have jackasses and crybabies like Doug who are against any change and never want the world to move forward.
You don't have any skill if the only way your good is by playing the same level everyone has played for the 12 years the game has been out. And I believe thats part of the reason people are afraid of a new map... They realize how bad they truly suck at Quake.
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Yall Needa go download the final finished version (hopefully) of this map. The fps problem we had with it is fixed. I wanna be playin it more now especially with people not complaining about low fps.
http://www.quakeone.com/maps/DDM_III.bps
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