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  • DJLawson
    started a topic Server question?

    Server question?

    Hello again, been an age since i been on here. Loads of things happening and i lost all my quake servers, pc crashed a no backup...doh! No i have them on a dedicated rig for servers and its backed up everynight

    Anyway, question time. I have setup some servers and using no-ip have hopefully setup a server name instead of a ip address.

    Could someone please check these and lemme know if they work:

    lawson.servequake.com port 26000
    lawson.servequake.com port 26001

    Thanks again

    DJLawson
    Last edited by DJLawson; 12-09-2008, 03:42 PM. Reason: change of dns address

  • Mr.Burns
    replied
    As Polarite was just decorating the bigfoot server a lovely shade of splean red and bile green with my innards I thought I'd give your server another try (5:25pm GMT) and like Rook posted earlier I'm sorry to say that it just says connection accepted and sits there staring at me. I'm using proquake 3.99. It could be a number of things but I would be tempted to check if it might be a routing issue, e.g is your firewall/router allowing all the ports needed by Quake to route back to the client. Sadly, Quake uses a multitude of ports which can be a Network Admin's nightmare

    Sorry matey.

    Kind regards

    Monty

    Leave a comment:


  • DJLawson
    replied
    Thanks for looking anyway

    Oh yeah...hmmm....changed pw

    Cheers

    Leave a comment:


  • R00k
    replied
    hmm nothing out of wack there but /*cough you might wanna change your admin password now...

    Leave a comment:


  • DJLawson
    replied
    Ooops, crmod.cfg is:

    //
    // CRMod.cfg
    //
    // Configuration file for Clanring CRMod version 6.X
    //
    // This file is read at every level change and is used for the following
    // settings:
    //
    // - administrative passwords
    // - timelimit
    // - fraglimit
    // - pausable
    // - noexit
    // - deathmatch
    // - safepractice on/off
    // - gibs off/low/high
    // - quad on/off
    // - pent on/off
    // - ring on/off
    // - mode voting on/off
    // - level voting on/off
    // - extended obituaries on/off
    // - fast match starts on/off
    // - fresh spawns on/off
    // - overtime
    // - maximum number of teams for match mode
    // - nopractice
    // - autopause on/off
    // - autostats on/off
    // - novoteadmin
    // - afk / kick afk times
    //
    // Commands in the [normal], [practice], [match] and [individual] sections
    // are only executed when the server starts a new level in the corresponding
    // mode. Commands in the [init] section are executed *once* when the server
    // starts and then never again. Commands before the [normal] section are
    // executed each time the server starts a new level.
    //
    // Refer to the user's manual for a detailed explanation of how to use each
    // command.
    //

    //
    // The command to set the main password is
    //
    // skill <password>
    // setpass
    //
    // The password can be any combination of four to seven digits.
    // *** THE FIRST DIGIT MUST BE NON-ZERO ***
    // The password must be set at the start of each level.
    //
    // NOTE: Administrators who use the main (code 0) password are put in
    // "privileged" mode. **DO NOT** give out this password!
    //
    // *** CHANGE THIS ***
    //
    skill 86228622
    setpass

    //
    // Up to 9 additional passwords can be defined using the commands
    //
    // skill <password>
    // setpassX
    //
    // Where X is a digit 1-9. These passwords must be the same format as the
    // main password. Make sure that no password is an extension of another.
    // For example, if password 2 is 1234 and the main password is 1234567,
    // noone will be able to use the main password.
    //
    // Administrators who use one of these passwords cannot kick other
    // administrators and are not privileged, so it is recommend that you give out
    // one of these passwords to anyone who needs admin on your server. It is
    // further recommended that you create a different password for every
    // server administrator (up to a maximum of 9) so that if a password
    // leaks you know who leaked it (by using the 'admins' command).
    //
    // *** CHANGE THESE ***
    //
    //skill 1111
    //setpass1
    //skill 22222
    //setpass2
    //skill 333333
    //setpass3
    //skill 4444444
    //setpass4

    // Set the amount of time in minutes before a player is marked as 'afk'
    skill 5
    setafk

    // Set the amount of time in minutes before an afk player is kicked
    skill 30
    kickafk

    // noexit 1 means that players can't exit levels in FFA or practice mode
    noexit 1

    // pausable 0 means that players can't pause the game (they can still
    // pause matches using the timerstop command)
    pausable 0

    // quad, ring, pent are on by default, but off for individual mode (see below)
    quadon
    ringon
    penton

    // Enable automatic match pausing when a player disconnects
    autopauseon

    // The commands in this section are only executed when the
    // server is in normal (FFA) mode
    [normal]
    timelimit 30
    fraglimit 50

    deathmatch 3

    // The commands in this section are only executed when the
    // server is in practice mode
    [practice]
    timelimit 0
    fraglimit 0

    // The commands in this section are only executed when the
    // server is in match mode
    [match]
    timelimit 20
    skill 5 // set overtime to 5 minutes
    setovertime

    // The commands in this section are only executed when the
    // server is in individual mode
    [individual]
    timelimit 20
    skill -1 // set overtime to sudden death
    setovertime
    quadoff // turn quad, ring, pent off for individual mode only
    ringoff
    pentoff

    // The commands in this section are only executed once when the server starts.
    [init]
    modevoteon
    safepracticeon

    Nice

    Leave a comment:


  • DJLawson
    replied
    Command line is:

    "C:\Quake One\wqpro399.exe" -game crmod64 -nocdaudio -dedicated 8 -width 640 -height 480 -bpp 16 -mem 64 –ip 195.166.157.40 -port 26000

    autoexec is:

    //
    // autoexec.cfg
    //
    // For use with Clanring CRMod++ v6.X
    //
    // It is recommended that timelimit, fraglimit, pausable, noexit and
    // deathmatch be set from crmod.cfg.
    //
    // *** NOTE ***
    //
    // If you use this autoexec.cfg in the crmod directory with a listen
    // server, your regular autoexec.cfg (in the id1 directory) will NOT be
    // executed. You should therefore either 1) not use this autoexec.cfg,
    // or 2) manually call the appropriate .cfg files to set up your personal
    // bindings.
    //

    // Use samelevel 2 with teamplay 1/2 to start the server in Match mode.
    // Use samelevel 2 with teamplay 0 to start the server in Individual mode
    // Use samelevel 4 to start the server in Practice mode.
    // Don't use anything to start the sever in Normal (FFA) mode.
    //samelevel 2
    //teamplay 2

    // Other settings - edit as desired

    // sv_aim 2 is *strongly* recommended. It turns off the autoaiming
    // that is annoying to all experienced players.
    sv_aim 2

    // It is strongly recommended that you leave this as is, as higher values
    // will affect the physics and annoy experienced players. However, if you
    // are running an HPB-only server for amateur players, you might consider
    // changing it to 0.07 which can reduce lag, but make some common rocket
    // jumps impossible. Do *not* make it any higher than 0.07 unless you
    // don't want anyone playing on dm3, as the mound->quad rocket jump becomes
    // impossible at this point.
    sys_ticrate 0.015

    // initial map
    map dm3

    I hope you got a fix

    Cheers

    Leave a comment:


  • R00k
    replied
    ok how about posting your commandline that u start Quake with like c:\quake\wqpro something?
    and your autoexec.cfg and crmod.cfg ?

    Or unblock the udp ports for 26000 on your router

    Leave a comment:


  • DJLawson
    replied
    Yeah added it to autoexec and pq_cheatfree set or -cheatfree are not on the command line. This is so annoying, lucky you lot are here to share my fun, hehe.

    Leave a comment:


  • R00k
    replied
    no it doesnt matter on the map, just as long as a map is loaded at startup

    still cannot connect. hmmm

    Leave a comment:


  • DJLawson
    replied
    The map was set to DM1

    Set it now to DM3, see how we go

    Cheers

    Leave a comment:


  • R00k
    replied
    hmm just make sure you dont have pq_cheatfree set or -cheatfree on the command line. Its a wqpro option not crmod..


    still stuck on connection.

    maybe at the end of your crmod/autoexec.cfg add

    map dm3

    Leave a comment:


  • DJLawson
    replied
    Updated CRMod, hopefully works now.

    Leave a comment:


  • DJLawson
    replied
    How do i find out? Im running CRMod 6.4.

    Any ideas?

    Cheers

    Leave a comment:


  • R00k
    replied
    It connects but just sits there at connection accepted, are u using CHEATFREE?

    Leave a comment:


  • DJLawson
    replied
    Thanks Monty. Lets try again

    New address is:

    lawson.servequake.com port 26000
    lawson.servequake.com port 26001

    I soooooooooo hope it works

    Cheers people

    Leave a comment:

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