I want to do a map for quake, I use GTKRadiant,
but somehow the editor doesn't load any textures and so I cannot even do a simple room, can you help me how I can load the textures in the editor?
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How to load textures for GTKRadiant?
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How to load textures for GTKRadiant?
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If you haven't figured it out yet: The textures, in .wad format, should be in the "id1" folder, within the "Quake" folder.
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Worldcraft 3.3's main advantages over Worldcraft 1.6a is rotation without messing up texture alignment terribly bad. There are some other great features but that is the main one that made me switch from 1.6a to 3.3 (without the QuakeAdapter, 3.3 isn't very Quake friendly).Originally posted by spamalamHad worldcraft 3.3 changed much in this department?
Quake maps do not support curves like Quake 3 maps do. If you try to use those features in GTKRadiant, the map will not compile as those features aren't for Quake 1.I'm using WorldCraft 1.6b atm, but i've found it has inadequet tools for creating curves and structure for a newbie like me.
Maps in Quake that have things that resemble curves are actually "cylinders" using 12, 16 or 32 sides. When using the block tool, there is a drop down box with rectangle/wedge/cylinder. Indicate the number of sides.
CZG's curve tutorial (try to ignore the broken images):
http://web.archive.org/web/200503081...t/curv_tut.htm
All of this can easily be made in Worldcraft 3.3I can make a box room, and lighting and what not with worldcraft, but when i want to edit vertices and the like its a bit "square"
I found it much easier building levels in BUILD for duke3d, you could very easily make non-box rooms, winding corridoors, arches, etc. without editing a rectangle.
The rotation in 3.3 makes it easy. You can copy an object and rotate the clone by 15 degrees and repeat, for example, to make winding stairs. Kinn, the author of the Marcher Fortress, used almost exactly the same editor as Worldcraft 3.3 to make his gigantic map, and it has a lot of "curves" in it.
http://underworld.planetquake.gamesp...ev050114d.html
If you have more detailed mapping questions, 2 outstanding resources are:
Func_Msgboard at http://www.celephais.net/board which is the central Quake mapping site and on the accompanying IRC channel irc://irc.quakenet.org/terrafusion (Need IRC? Get Mirc http://www.mirc.com/get.html)
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I'm using WorldCraft 1.6b atm, but i've found it has inadequet tools for creating curves and structure for a newbie like me.Originally posted by BakerYou should try Worldcraft 3.3.
http://www.quakeone.com/forums/showthread.php?t=1242
Worldcraft 3.3 with the QuakeAdapter is the atom bomb of mapping.
I can make a box room, and lighting and what not with worldcraft, but when i want to edit vertices and the like its a bit "square"
I found it much easier building levels in BUILD for duke3d, you could very easily make non-box rooms, winding corridoors, arches, etc. without editing a rectangle.
Had worldcraft 3.3 changed much in this department?
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You should try Worldcraft 3.3.
http://www.quakeone.com/forums/showthread.php?t=1242
Worldcraft 3.3 with the QuakeAdapter is the atom bomb of mapping.
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if you find out, please come back and tell us how!!!Originally posted by cyronixI want to do a map for quake, I use GTKRadiant,
but somehow the editor doesn't load any textures and so I cannot even do a simple room, can you help me how I can load the textures in the editor?
I've got the exact same problem. I installed GTKRadiant 1.5, selected quake. I extracted my wads to jpgs and put them in id1/textures/q1_base, etc. and then zip... All i get is "Shader Not Found".
If you find out, please let us know, this has been driving me nots and googling to no avail. Zip in the documentation either
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The best place to ask that question is Func_Msgboard, the home of Quake map development on the internet.
There is a thread called "Mapping Help", if you post the question in that thread I know lots of them use Radiant.
Also:
irc://irc.quakenet.org/terrafusion You can ask at that IRC Channel
Or maybe even
irc://irc.anynet.org/darkplaces (those guys know EVERYTHING, I swear)
And, not related to your question, but you might check out:
http://www.quakeone.com/navigator if you haven't already seen it. A ton of mapping resources on one of the tabs of the page.
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