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  • #31
    Its important to note that warpzones between two areas in a terminating hallways where say, a slipgate is, WOULD be very much like a door.

    However as seen on the first youtube video I posted, they can be made to create believable geometry that does not follow the rules you'd expect, like mc eschers "crazy stairs" as stewie calls it.

    an entire room that takes up space, within another room where it does not take up space.
    Gnounc's Project Graveyard Gnounc's git repo

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    • #32
      Heh, would JC have added this back in 1996 if he could have it functional? Of course he would!

      How are you doing the portal stuff? Is it through the bsp or advanced shader? It would be neat if you could stand inbetween the two rooms like in Prey or Portal, but that might be a tough problem to solve.
      If you could do that we could make non-euclidean mindfuck maps

      About the stitched map: there's a stitched episode 1 floating around somewhere. Believe Necros did that once, might be mistaking... requires bsp2 etc.

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