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  • warpzones

    well, from xonotic and nepenthe i ripped this little code to get some warpzones in quake
    I added a modified dm4 to show a little examples of this




    you also can make cameras (like xonotic) , maybe the shader is a little ugly, you can use "pretty water" or something like that!!
    I think that will be a great experience play quake with warpzones in multplayer.
    Feel free to test and code!
    Included source of qc and maps
    warp.rar
    the invasion has begun! hide your children, grab the guns, and pack sandwiches.

    syluxman2803

  • #2
    Hello Nahuel,

    Thank you for your warpzone code.
    I knew, that I saw this before:
    [ame=http://www.youtube.com/watch?v=aN7McP2AB1c]warpzone test - YouTube[/ame]

    You improve your things steadily.
    Great !


    But please, keep focus on your exames too...
    Coding is fun, but exames are sometimes more important my friend.

    Best of luck for your,
    Seven

    Comment


    • #3
      Originally posted by Seven View Post
      But please, keep focus on your exames too...
      Coding is fun, but exames are sometimes more important my friend.

      Best of luck for your,
      Seven
      yeah, i have to study :/ qc is my tentation! thanks for the advice
      the invasion has begun! hide your children, grab the guns, and pack sandwiches.

      syluxman2803

      Comment


      • #4
        this will be added to the SMC ?

        Comment


        • #5
          Originally posted by soosel View Post
          this will be added to the SMC ?
          It must first serve a purpose? I don't think vanilla maps will have a use for this. Actually, the only guy I ever knew to enjoy warpzones was MARIO. haha
          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

          Comment


          • #6
            COOL IM GONNA GIVE IT A LOOK! if you are on one side of a telport and monster is on the other could you kill him by shooting inside the telaport?

            Comment


            • #7
              Originally posted by JDSTONER View Post
              COOL IM GONNA GIVE IT A LOOK! if you are on one side of a telport and monster is on the other could you kill him by shooting inside the telaport?
              yeah but inside the warpzone, warpzones are very different to teleporters
              the invasion has begun! hide your children, grab the guns, and pack sandwiches.

              syluxman2803

              Comment


              • #8
                Originally posted by soosel View Post
                this will be added to the SMC ?
                i do not think so, because quake vanilla or mission packs doesn´t have warpzones, just xonotic dm maps has warpzones.
                the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                syluxman2803

                Comment


                • #9
                  am I understanding it correctly when its just a different form of Teleporter?


                  how about a VIDEO that would be endlessly self-descriptive .

                  ps : Is this XonoticOne.com ??? just checking!
                  Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

                  Comment


                  • #10
                    Originally posted by Seven View Post
                    Hello Nahuel,

                    Thank you for your warpzone code.
                    I knew, that I saw this before:
                    warpzone test - YouTube

                    You improve your things steadily.
                    Great !


                    But please, keep focus on your exames too...
                    Coding is fun, but exames are sometimes more important my friend.

                    Best of luck for your,
                    Seven
                    Thanks seven for the video.
                    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

                    Comment


                    • #11
                      Originally posted by Mindf!3ldzX View Post
                      am I understanding it correctly when its just a different form of Teleporter?


                      how about a VIDEO that would be endlessly self-descriptive .

                      ps : Is this XonoticOne.com ??? just checking!
                      teleporter just changes the origin, warpzones render a different place of a map and add physics to player and entities, is a very different stuff with advanced ss and cs qc work and glsl shaders.
                      the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                      syluxman2803

                      Comment


                      • #12
                        Originally posted by nahuel View Post
                        ... is a very different stuff with advanced ss and cs qc work and glsl shaders.

                        Yes, and only for advanced coders like Nahuel

                        Comment


                        • #13
                          It makes sense now, thanks Nahuel. Thats a really really nice feature, is it dependent on the engine? Or can it be utilized in already existing mods?

                          Like could I toss a warpzone @ the RL on dm3 in a CAx server or a CRMod server and at other points of the map all via QC? That would be neat.
                          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

                          Comment


                          • #14
                            Originally posted by Mindf!3ldzX View Post
                            It makes sense now, thanks Nahuel. Thats a really really nice feature, is it dependent on the engine? Or can it be utilized in already existing mods?

                            Like could I toss a warpzone @ the RL on dm3 in a CAx server or a CRMod server and at other points of the map all via QC? That would be neat.
                            oh i forgive this, works only on darkplaces, i believe maybe is possible to get something like that in fte but i am not sure. To add warpzones you need to edit the maps. is very simple stuff, you only need to add some brushes and adjust the "point of view" of the warpzones. To the multiplayer online i believe works very fine (xonotic has it with no issues)

                            Seven: I just ripped the code from nepenthe and xonotic i am not a really qc advanced programmer!! Your skills in qc are like mine skills, but i works with csqc - and that is my advantage!!!
                            the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                            syluxman2803

                            Comment


                            • #15
                              This mod is sexy! Why isn't this in Quake as a standard?
                              QuakeOne.com
                              Quake One Resurrection

                              QuakeOne.com/qrack
                              Great Quake engine

                              Qrack 1.60.1 Ubuntu Guide
                              Get Qrack 1.60.1 running in Ubuntu!

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