I think you are missing the point Seven. You should re-read last few posts on the previous page. If I understood correctly:
We wrote ( or have copied from somewhere ) some incorrect shaders, more or less meant for world textures and use them for models.
They work because DP ignores most of the script. If one day DP receives full shaders support, these incorrect shaders probably will stop working.
Spike could add dpreflectcube support to FTE, but supporting DP materials won't help if we keep using broken shaders.
{
map / animap texture path
rgbgen lightingDiffuse
}
Is a proper script for models and will work on both DP and FTE.
We wrote ( or have copied from somewhere ) some incorrect shaders, more or less meant for world textures and use them for models.
They work because DP ignores most of the script. If one day DP receives full shaders support, these incorrect shaders probably will stop working.
Spike could add dpreflectcube support to FTE, but supporting DP materials won't help if we keep using broken shaders.
{
map / animap texture path
rgbgen lightingDiffuse
}
Is a proper script for models and will work on both DP and FTE.
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